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 Post subject: Oh So Highlander v2.3 (NEW!) (UPDATED!!!)
PostPosted: Wed Feb 04, 2015 1:42 am 
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Joined: Thu Sep 25, 2014 12:47 am
Posts: 12
Hello fellow Wormers,

This scheme has been updated and is a lot more stable. Tell all those who play with the original Oh So Highlander, version 2.0, and version 2.1 to download the new version 2.3 as it should be much more fun to play and with no bugs/errors.

Whats new:
v2.3
(6/15/2015)
*Added custom skunk barrel.
*Added electric barrel.
*Icy barrel glitch is now fixed. You still cannot get the weapons from a worm who kamikazes into an icy barrel, but no crashing or errors will happen now.
*No more error message when you try and use kamikaze with only space and not ctrl+space. (Thanks rafa``2)
*Fixed a crash bug that would happen sometimes when a worm got a lot of weapons.

v2.0
(2/4/2015)
*Swim Suit and Fast Walk are activated automatically on each turn.
*Updated weapons panel.
*Anti-Fire Suit is now a default utility for each team (1 per team).
*Custom Sentry Laser settings. Makes it much harder to kill with air attack weapons.
*Parachute is replaced with Steps Hoverboard.
*Unlimited shots when you have Ninja Rope.
*Valyrian Fire added.
*Added 4 more seconds to turn time cause lets face it, everyone wants a longer turn when playing HL. :D
*Custom powered mole is now replacing bulldozer. (I think its a lot more enjoyable weapon)
*Changes to the F-key settings for the weapons hopefully makes things more accessible quicker.
*Modified cluster barrel.
*A few other weapon changes and new additions.

Mirror download for the new scheme here: http://ow.ly/aMuK301kywV

Get my entire Libs in one zip file here: http://ow.ly/AYAT301jmxN (Great way to fix PX issues like desync problems. Make sure you overwrite your old Libs in both the Libs and Libs/Network folders.)

To all those who want to play ProjectX, but either have a hard time downgrading 3.7 or have a hard time setting it up. I have made a special version of WA that will solve all these issues.
It can be downloaded here: http://ow.ly/h34q301K89U

Also modified my favorite Highlander map that can be downloaded here: http://www.wmdb.org/29304

Enjoy!


Attachments:
0h So Highlander v2.3.zip [7.09 KiB]
Downloaded 1468 times


Last edited by JoeDaddy on Wed Jun 29, 2016 4:51 am, edited 12 times in total.
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 Post subject: Re: Oh So Highlander
PostPosted: Mon Feb 09, 2015 2:02 am 
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Joined: Sat Aug 21, 2010 11:35 pm
Posts: 13
Very nice! Great selection of weapons makes it work on both open watery maps and larger more ground based maps. Also I ran into no errors.

It also works very well with a map I whipped up based on one I saw in a public game that used a fast swim highlander scheme.
http://wmdb.org/27328


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 Post subject: Re: Oh So Highlander
PostPosted: Wed Feb 11, 2015 3:16 am 
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Joined: Thu Sep 25, 2014 12:47 am
Posts: 12
Thanks man. I tried to check out your map but it seems that map number does not exist. Is it still on wmdb?


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 Post subject: Re: Oh So Highlander
PostPosted: Mon Mar 02, 2015 1:44 pm 
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Joined: Sat Aug 21, 2010 11:35 pm
Posts: 13
Ah no it's not. It probably got removed because in reality its an amalgamation of other peoples maps :S

https://www.mediafire.com/?jyd3d7wgw93gfbv


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 Post subject: Re: Oh So Highlander
PostPosted: Sat Aug 01, 2015 8:32 am 
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Joined: Sat Aug 01, 2015 8:11 am
Posts: 1
Hello JoeDaddy,

Your Scheme is really great and is safe therefore also become so popular ..
The only thing that bothers is the bug in Kamikaze in an ice barrel:
In other words, the worms stay alive if they had actually drowned in water must be. When this worm is then on turn, the game ends as a draw .. = (
The other thing that can happen, that the worm by someone other thaws again and I kill him, then I do not get weapons from him. , = /
I guess because he is considered dead by his Kamikaze.
So far, I hope that you or someone else can solve it.
Regards.


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 Post subject: Re: Oh So Highlander 2.0 (NEW!)
PostPosted: Thu Dec 10, 2015 10:25 pm 
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Joined: Thu Sep 25, 2014 12:47 am
Posts: 12
This scheme has been updated to a new version with all new features. Have fun!


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 Post subject: Re: Oh So Highlander 2.0 (NEW!)
PostPosted: Sat Dec 12, 2015 9:54 pm 
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Joined: Sat Aug 09, 2014 1:30 am
Posts: 43
hello,

In your scheme you are loading newdrums.pxl which has updates and fixes so you don´t need to keep the barrels script anymore because you are overriding old code on new code


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 Post subject: Re: Oh So Highlander 2.0 (NEW!)
PostPosted: Sun Dec 13, 2015 6:36 am 
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Joined: Thu Sep 25, 2014 12:47 am
Posts: 12
Then I need your help with new code to modify it so that skunk and electric barrel are not included. :mrgreen: :D


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 Post subject: Re: Oh So Highlander 2.0 (NEW!)
PostPosted: Thu Dec 17, 2015 2:37 am 
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Joined: Sat Aug 09, 2014 1:30 am
Posts: 43
JoeDaddy wrote:
Then I need your help with new code to modify it so that skunk and electric barrel are not included. :mrgreen: :D


//barrel script

require utils;
override COilDrum::COilDrum(CObject* Parent, fixed X, fixed Y, bool Snap)
{
super;

barreltype = RandomInt(0,5);

if(barreltype == 1)
{
if(RandomInt(0,100) % 5 == 0)
barreltype = 0;
else
barreltype = RandomInt(2,5);

}
}


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 Post subject: Re: Oh So Highlander 2.0 (NEW!)
PostPosted: Wed Dec 23, 2015 2:35 pm 
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Joined: Tue Dec 30, 2014 6:03 am
Posts: 9
Hello there! When i select this scheme it gibes me an error.
In the px_errors.txt file i've got this:

Code:
Error in library p_zone.pxl : zones_script : failed to find library wp_lightning_ktk.pxl
PXS : CError : TDP : ParseNext : Unexpected operator : ,
at Lib: p_weappack_1_1_weap_ktk_fix.pxl: Script: pyro_weaps1_script:3
PXS : CError : TDP : ParseNext : Unexpected operator : touchedworm
at Lib: livehp.pxl: Script: livehp:3
PXS : CError : TDP : ParseNext : Unexpected operator : touchedworm
at Lib: livehp.pxl: Script: livehp:3
Error in library p_portal_walls.pxl : p_portal_walls : failed to find library p_utils2.pxl
PXS : CError : TDP : ParseNext : Unexpected operator : touchedworm
at Lib: livehp.pxl: Script: livehp:3
PXS : CError : TDP : ParseNext : Unexpected operator : touchedworm
at Lib: livehp.pxl: Script: livehp:3
Error in library sk_igniter.pxl : igniter_anim : failed to find library s_helicopter_sound.pxl
PXS : CError : TRZ:Process : fault to process symbol swimsuit
at Scheme:wepfix:181
Error in library sk_igniter.pxl : igniter_anim : failed to find library s_helicopter_sound.pxl
PXS : CError : TRZ:Process : fault to process symbol swimsuit
at Scheme:wepfix:181


Can someone help me because i am kinda frustrating with these errors?

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