Project X Forums



It is currently Thu Mar 28, 2024 12:07 pm

All times are UTC




Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Sun Aug 28, 2016 4:23 pm 
Offline
User avatar

Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
*big map got 75% less caves.

*New map added, super thin!

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Tue Aug 30, 2016 4:21 pm 
Offline
User avatar

Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
Is it safe to remove Antiglitch? Because its destroying super mole bomb before its timer runs out.

I also have a couple other bugs:

1)SMB big boom, sometimes the mole send worm to space ( because mine spawn inside worm? )
2)SMB does not leave ground when digging, only seen it happen once ( something with detection of "If mole is in air, dont leave dirt )
3)Cant view enemy map after game end ( Magnificent said this, no idea?? worked before he says. )
4)SMB boom before end ( antiglitch removal? )


Top
 Profile  
Reply with quote  
 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Wed Aug 31, 2016 1:10 am 
Offline
Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
I don't think your scheme needs antiglitch. It's main function as far as i recall was to 'stop turn if it goes on for too long'.

1) Try spawning mine at 0 0 and moving it in position in the next lines (posx posy)
2) How do u detect if its in the air?

_________________
Skype - verygooder1
ICQ - 420622934
Steam - http://steamcommunity.com/id/jarent/

use steam coz im too lazy to log into icq and skype


Top
 Profile  
Reply with quote  
 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Wed Aug 31, 2016 6:47 pm 
Offline
User avatar

Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
Fixed SMB flying out of water and being able to fly trough walls.
Fixed SMB exploding before timer.

I don't care about the no dirt SMB bug, its so uncommon and hard to debug. I detect "if in air" with terrain collision check in front of mole direction. I will increase this value a little, maybe it helps.

btw, It is possible to make moving platforms with add and remove terrain, any ideas how this could make a fun element in scheme?


Top
 Profile  
Reply with quote  
 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Wed Sep 14, 2016 7:41 pm 
Offline
User avatar

Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
Playing with snow.. and mole does not end turn in your fort.
Some things need to be dealt with before new release.

Question: How to end turn to retreat timer? Help ZED!


Top
 Profile  
Reply with quote  
 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Sun Sep 25, 2016 7:14 pm 
Offline
User avatar

Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
NEW: Baby moles!! They grab crates and explode enemies!


Top
 Profile  
Reply with quote  
 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Mon Sep 26, 2016 11:13 pm 
Offline
User avatar

Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
Updated the friendly moles. Now gains size the more they eat.............


Top
 Profile  
Reply with quote  
 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Wed Sep 28, 2016 11:03 pm 
Offline
User avatar

Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
Update !
Many improvements ! :twisted:


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Skin by Lucas Kane