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 Post subject: Re: Team Fortress
PostPosted: Mon Jan 02, 2012 11:27 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Ok, ill place Metal Boxes in the middle of the map. Also the Sentry has a special sound when its locked on target and red light appears on it's body.
Ill nerf it a little (it should'nt attack not selected worm actually, i missed it).

The game froze? :o can u post a replay, or maybe px_errors.txt says something. Was it online or offline, were there lags or freezes, after what action the game froze?

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 Post subject: Re: Team Fortress
PostPosted: Tue Jan 03, 2012 10:41 am 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
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Ah just made this glitch by myself. Something with sniper's ability. Ill try to fix that.
-----edit
Bug was fixed, updated 1st post.

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 Post subject: Re: Team Fortress
PostPosted: Wed Feb 01, 2012 9:35 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
wow i cant wait to play this one, nice work

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 Post subject: Re: Team Fortress
PostPosted: Thu Feb 02, 2012 11:27 am 
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Joined: Tue Oct 04, 2011 2:44 pm
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ive been having a tonne of fun with this scheme. it seems perfectly fine, exept the game froze once when my opponent i think presses space after he activated shoot on response of the snipers ability. it made that beeping sound you get when you try to teleport somewhere you cant then froze. that only happened once. i have also noticed sometimes when i go to place a sentry it doesent appear and my turn still ends. other than that its great. it would be awesome if 4 people could play 2V2 with maybe one team with the captain and soldier and the other with the sniper and engineer. if the captain also had lightning strike that would be cool, because he could bring worms back from the dead. a FOW verison would be cool too. but meh im satisfied.

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 Post subject: Re: Team Fortress
PostPosted: Thu Feb 02, 2012 12:45 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Post the replay of frozen game, so i can fix that.
If Sentry has no place to spawn, it will waste the turn. Maybe ill fix it somehow in the next update, when there will be more stuff to fix\add.
Lighting strike feels out of theme, maybe ill add something that can revive worms (like Revive Syringe). Not sure. I have no idea how the mod is played online, i played it only vs myself to debug (and i need replays to see how balanced it is, and can i add something to balance it more\not unbalance it).

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Last edited by Zed on Fri Feb 03, 2012 12:47 pm, edited 1 time in total.

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 Post subject: Re: Team Fortress
PostPosted: Fri Feb 03, 2012 5:41 am 
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i would post it but i dont think i have a replay. and yes the syringe would be cool. or a defibrillator. maybe a new medic class would be good. :mrgreen:

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 Post subject: Re: Team Fortress
PostPosted: Fri Feb 03, 2012 8:27 am 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
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All replays are stored in User\Games. PX replays can be opened by right click -> Open with... -> WormKit. Also TF replays quite big, coz they contain big maps (1.5 mb or more).

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 Post subject: Re: Team Fortress
PostPosted: Fri Feb 03, 2012 12:05 pm 
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http://www.sendspace.com/file/24yhas you were right i did have it :) just download from that url

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 Post subject: Re: Team Fortress
PostPosted: Fri Feb 03, 2012 12:28 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
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Thx, fixed. It happening if ure pressing enter or backspace while in aiming mode.
Updated 1st post.
Btw buildings prices is not 10 metal: pads needs 2 metal, Image disruptor 4 metal and sentry 6 metal.

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 Post subject: Re: Team Fortress
PostPosted: Fri Feb 03, 2012 2:10 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
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i see. glad it helped. and yeah i was a noob in that match

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