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 Post subject: Clash of Kings
PostPosted: Mon Aug 19, 2013 11:13 pm 

Joined: Thu Aug 18, 2011 9:20 am
Posts: 15
Clash of Kings
Clash of Kings is a strategic scheme, inspired by Elite and Kill the King.

Maps: Randomly generated maps, preferably island with many hiding spots.
Number of worms: 4 worms for each player for 1vs1. This scheme currently doesn't support 2vs2.

== Basic Information ==
Main objective is to kill the enemy king while protecting your own. Worms are being deployed manually, with the last worm on the team being king. King is weaker in comparison to his guards, with only 60 hp and weaker weapons.

== Weapons ==
Guards have standard arsenal seen in most normal games, which includes weapons like bazookas, grenades, shotguns, mines and few others in plentiful quantity.

Unlike guards, king's weapons are much weaker, consisting of only handgun and prod. He specializes in evasion and support. King can use Ninja Rope once per turn which gives him best mobility of his team. He can also use select worm every 2 turns (using SW will give it a delay of 2). Once per game king can use his own Invisibility which hides him for the next few turns.

Shared Weapons:
Both guards and king share a limited number of transport utilities (bungee, parachute, glider, blowtorch, drill, swimsuit) and defensive weapons (petrol bombs, girders, sentry guns).

Download example replay

Hope you will enjoy the scheme. If you have any suggestions post them here. Happy playing!

* Fixed Select Worm interference with Personal Invisibility.
* Fixed Swim Suit and Hang-glider not being invisible.
* Added support for multiple teams.
* Added built in antiglitch.

Clash of Kings [59.78 KiB]
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Last edited by oinky on Sat Mar 08, 2014 3:01 pm, edited 3 times in total.
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 Post subject: Re: Clash of Kings
PostPosted: Tue Aug 20, 2013 9:55 am 

Joined: Wed Jul 31, 2013 4:03 pm
Posts: 35
Location: Ukraine
It's nice that you've already posted it. I think it's better if you posted the one of existing replays.

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