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 Post subject: Re: Highlander (strategic) (last updated 4/12/12) (V.1.5)
PostPosted: Tue Dec 04, 2012 12:22 pm 
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Bump: i finally updated for those who were waiting, let me know if all the libraries are working well together

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 Post subject: Re: Highlander (strategic) (last updated 4/12/12) (V.1.5)
PostPosted: Tue Dec 04, 2012 6:39 pm 
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Hey Twicken.....

I also had to update because I was using a version of your LIB that I removed Hatchet from a while back. I was getting an error but it seems you did the same with this version also. I'm currently using 3 of your weps ( Bee , Dozer , Sniper Rifle ) and seeing as how the sniper rifle is the only wep from your LIB that I'm currently using I just made a seperate lib called "SniperRifle ( T )" to avoid in the future ppl over-writing your updated libs with whatever else might be floating around out there. Thanks for the updates.


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.4)
PostPosted: Wed Dec 05, 2012 1:32 am 
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Joined: Wed Nov 14, 2012 3:58 am
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Location: Texas, US
StepS wrote:
did you know about SpriteEddy?



Wowzers.....thank you for telling me about this!

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 Post subject: Re: Highlander (strategic) (last updated 4/12/12) (V.1.5)
PostPosted: Tue Dec 11, 2012 8:43 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
Curtis wrote:
Hey Twicken.....

I also had to update because I was using a version of your LIB that I removed Hatchet from a while back. I was getting an error but it seems you did the same with this version also. I'm currently using 3 of your weps ( Bee , Dozer , Sniper Rifle ) and seeing as how the sniper rifle is the only wep from your LIB that I'm currently using I just made a seperate lib called "SniperRifle ( T )" to avoid in the future ppl over-writing your updated libs with whatever else might be floating around out there. Thanks for the updates.


hi CJ
From one side - its sounds as nice idea. From other side - not really :)
Libs that you download from other host, saves to your Network folder anyway. Libs from your Libs folder - stays untouched. But your renamed lib people will have to download even if they have sniper riffle the same version as yours :)

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 Post subject: Re: Highlander (strategic) (last updated 10/12/12) (V.1.6)
PostPosted: Wed Dec 12, 2012 2:49 am 
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wait wait wait..... So many people just copy&replace the entire network folder over to the main folder which in turn causes the "Dirty Ripple" that is inevitable.

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 Post subject: Re: Highlander (strategic) (last updated 10/12/12) (V.1.6)
PostPosted: Wed Dec 12, 2012 4:14 am 
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stRiNgkiNg wrote:
wait wait wait..... So many people just copy&replace the entire network folder over to the main folder which in turn causes the "Dirty Ripple" that is inevitable.


ah, lol :)
people should use official packs, not copy from network :D

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 Post subject: Re: Highlander (strategic) (last updated 10/12/12) (V.1.6)
PostPosted: Mon Dec 17, 2012 7:20 pm 
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Need fix with the new portals here... ;)


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 Post subject: Re: Highlander (strategic) (last updated 10/12/12) (V.1.7)
PostPosted: Wed Jan 02, 2013 11:24 am 
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done^^

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 Post subject: Re: Highlander (strategic) (last updated 2/1/13) (V.1.7)
PostPosted: Fri Jan 04, 2013 8:32 pm 
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Joined: Fri Jan 04, 2013 8:27 pm
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Somehow I can't create game. That's what I get in px_errors.txt:

Error in library p_portalgun2.pxl : portal_gun_script : failed to find library p_portal_walls.pxl
PXS : CError : TDP : ParseNext : Unexpected operator : ,
at Lib: p_portalgun2.pxl: Script: portal_gun_script:3


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 Post subject: Re: Highlander (strategic) (last updated 2/1/13) (V.1.7)
PostPosted: Fri Jan 04, 2013 9:02 pm 
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Location: Ukraine, Kyiv
hmmm
Twicken, to use PortalGun2, no need to add any other lib into scheme, except PortalGun2. all other necessary libs will load automatically. And p_walls is useless here, forsure.

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