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 Post subject: Slime Bunny in Worms Armageddon
PostPosted: Thu Dec 28, 2017 5:07 am 
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Joined: Thu Dec 28, 2017 4:52 am
Posts: 2
Heya. I am new to Project X, and I have an idea for a weapon library. The details are below:
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How about bringing your Furry Slime friend into the Worms universe. The Slime Bunny is a Localized Strike utility, which heals 40% HP, cures poison and gives the Autolife status to any worms near him in the range of a single Mine. Worms with the Autolife status can't be killed or sank in one blow, they will teleport into a random location with 30% HP. The Autolife works only once, similar to the antisink feature of RubberWorm. The ammount of restored HP is determined by the worms' current HP and the Starting Energy setting of the current scheme. The Slime Bunny can reach anywhere on the map, including underground areas. Pretty useful, isn't it?
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Please tell me, what you think. This weapon was intended to be added to Worms Unlimited, but it would also likely fit into Worms Armageddon with Project X support (and also including Ultimate Worms Project PX, a version of Ultimate Worms Project (a story mod, based on Worms Armageddon, and including stuff from Space Wormage Project and Worms World Party (GBA) with Project X support).


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File comment: The Slime Bunny design (from Epic Battle Fantasy 2-4).
Regen2.png
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