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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Tue Dec 27, 2011 3:14 pm 
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Betatester
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Joined: Tue Mar 02, 2010 3:41 pm
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Location: Zemun
great work Steps


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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Mon Jan 02, 2012 4:18 pm 
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Hey StepS!

Could you tell me how to switch the magnetic mode of your magnetic weapons?


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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Wed Jan 04, 2012 9:23 am 
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OldWorm wrote:
Hey StepS!

Could you tell me how to switch the magnetic mode of your magnetic weapons?

my weapons don't have any magnetic mode. If you are referring to Electromagnets, this isn't my weapon - _Kilburn made it.
It can be switched with -+ buttons


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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Wed Jan 04, 2012 2:45 pm 
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Oh, ok, sorry for confusing this! :oops:


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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Sun Jan 08, 2012 10:10 pm 
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Some facts about version 5.0:
  • it will be made as a separate library. the current stepsweaps.pxl will not change.
  • it will include the following weapons: Bungeerope, Super Drill, Digger Sheep-Sheep, Pedobear, Indian Rope, Angry bird, Super Jetpack, Ghost Jetpack, Click-o-Hole, and many others.
  • the weapons listed above will be in the 3rd table.
  • the weapons will not be together with Christmas Weapons, an ultimate PXS will include all versions in their proper tables.

:)


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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Sun Feb 26, 2012 9:12 am 
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Joined: Sun Feb 26, 2012 8:59 am
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Hello StepS ...!

I saw the video of your weapons... REally Good Job m8 :D
I could play Wings as well, but I couldn't play stepsweaps.pxs/stepsweaps_russian.pxs!
I downloaded stepsweaps.rar 1.47mb... there are two folder. I went to Libs, and I copied this four files:

ExTurnSide.pxl
ExTurnSide_light.pxl
stepsweaps.pxl
wings.pxl

and pasted them to F:\WA\Libs aswell.
Also in rar, I copied Wing Race.pxs, stepsweaps.pxs and stepsweaps_russian.pxs to F:\WA\PXSchemes.
.........
then I ran WA.exe later I load the stepsweaps.pxl scheme, with a classic map... then start.... and I saw normal weapons ;O
+PX is up to dated.
what did I wrong?
Thanks


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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Sun Feb 26, 2012 9:23 pm 
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noobinpx wrote:
Hello StepS ...!

I saw the video of your weapons... REally Good Job m8 :D
I could play Wings as well, but I couldn't play stepsweaps.pxs/stepsweaps_russian.pxs!
I downloaded stepsweaps.rar 1.47mb... there are two folder. I went to Libs, and I copied this four files:

ExTurnSide.pxl
ExTurnSide_light.pxl
stepsweaps.pxl
wings.pxl

and pasted them to F:\WA\Libs aswell.
Also in rar, I copied Wing Race.pxs, stepsweaps.pxs and stepsweaps_russian.pxs to F:\WA\PXSchemes.
.........
then I ran WA.exe later I load the stepsweaps.pxl scheme, with a classic map... then start.... and I saw normal weapons ;O
+PX is up to dated.
what did I wrong?
Thanks

hi. My weapons are in the 2nd table. To access it, press the "+" (aka "=") button during your turn.


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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Tue Mar 06, 2012 3:47 pm 
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Joined: Sun Feb 26, 2012 8:59 am
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thx dude worked nice nice nice ! :)


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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Wed Apr 11, 2012 1:55 am 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
StepS wrote:
... it will include the following weapons: Bungeerope, ...


hah, just watched bungee rope vid :)
funny, that im discovered it for myself few days ago too, after looking inside Zed`s Parkour script. Those SetState things is definately ossom. But i found it nice to use in roperace, at specific priximate zones :) not as weapon :) But maybe weapon is for more wide usage.
Maybe would be ok to check objstate and setstate only when rope attached, then fly - normal, and when rope atached - bungee mode again. Because as i found, bungee roping have some problem with angle of shot. its static like TS usage. If u will find out how to fix it - it would be very interesting bungee roping then. Maybe your TurnSide script is key point for this hehe) And it can be starting point for new game types like bungee roperace with special or even regular rr maps :D

Keep doing great job man.

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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Wed Apr 11, 2012 6:23 am 
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PyroMan wrote:
Maybe would be ok to check objstate and setstate only when rope attached, then fly - normal, and when rope atached - bungee mode again. Because as i found, bungee roping have some problem with angle of shot. its static like TS usage.


i already tried to make this. And went into the same problem as you. The thing is that AFTERROPE state is the same for bungee and rope, and maybe only some calls would differ it, but I don't know which. I tried doing one frame of quickly roping and afterrope, and it works but it shoots to the same angle. Bungee roping is bad and useless - hard to rope, even with good angles. It always moves vertically


Last edited by StepS on Fri Jul 27, 2012 9:24 am, edited 1 time in total.

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