Project X Forums



It is currently Thu Mar 28, 2024 5:29 pm

All times are UTC




Post new topic Reply to topic  [ 110 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 11  Next
Author Message
 Post subject: Re: StepS' PX weapons release [! v3.5 UPDATE!]
PostPosted: Sun Oct 02, 2011 10:01 am 
Offline
User avatar

Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
artes wrote:
fault to process symbol SetSpriteOverride

Please update Project X.


Top
 Profile  
Reply with quote  
 Post subject: Re: StepS' PX weapons release [! v3.5 UPDATE!]
PostPosted: Sun Oct 02, 2011 11:09 am 
Offline
User avatar

Joined: Tue Sep 27, 2011 2:56 am
Posts: 32
Awesome weapon pack! Keep up with the excellent work, and keep updating until you actually run out of ideas. I'll try to help you upload a video to show how much really fun ur weapons can get!!! :D

_________________
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”
Antoine de Saint-Exupéry, Airman's Odyssey


Top
 Profile  
Reply with quote  
 Post subject: Re: StepS' PX weapons release [!!UPDATE v3.8!]
PostPosted: Mon Oct 03, 2011 8:00 pm 
Offline
User avatar

Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
-----v3.8 Update-----

  • Sprite fixes - now Ghost Sheep has semi-transparent gray pull sprite, pink trail removed but is still accessible as a number 634 now.
  • Super Suicide Bomber - omg DAT WORM IS BIG! -- normal Suicide Bomber is inaccessible right now.
  • Farting Sheep - a Super Sheep that farts while flying. Fly is activated by double space (1 - fart, 2 - fly) to prevent instant poisoning, cannot swim. Vulnerable to Sheep Glitch.
  • Holy Grenade Strike - a strike of Holy Grenades. The best interpretation, the real holy grenade behavior.
  • Worm Strike - a remake of a "default" but not introduced W:A weapon, now available here (was present in 0.6.5 schemes also).
  • "Super" Teleport - just doesn't end turn (if the multishot option isn't enabled). Added for the sake of suggester in the left said link. Also useful not change weapon tables to teleport.
  • Diggers improved - moving drill + sound.
  • Some other weapon fixes.


Top
 Profile  
Reply with quote  
 Post subject: Re: StepS' PX weapons release [!!UPDATE v3.8!]
PostPosted: Tue Oct 04, 2011 6:35 am 
Offline
User avatar

Joined: Tue Sep 27, 2011 2:56 am
Posts: 32
Awesome weapon pack getting even better after every update. Dang you sure put lot of effort into this project, and it really pays off.
8)

_________________
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”
Antoine de Saint-Exupéry, Airman's Odyssey


Top
 Profile  
Reply with quote  
 Post subject: Re: StepS' PX weapons release [!!UPDATE v3.8!]
PostPosted: Tue Oct 04, 2011 8:27 am 
Offline
User avatar

Joined: Mon Jun 21, 2010 2:10 pm
Posts: 43
We should merge our weapon tables if my weapons become "interesting" (e.g. in hundred centuries), especially the dick attack :P


Top
 Profile  
Reply with quote  
 Post subject: UPDATE!
PostPosted: Wed Oct 12, 2011 7:20 pm 
Offline
User avatar

Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
-----v4.0 Update-----
    Image
  • Wings (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. The first scripted weapon in my pack. Special thanks to Zed for helping me out with the problems occured.
  • Reversed Bungee (NEW!) - a bungee that goes up to the sky! Crazy!
  • ExTurnSide script (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (however this could be done not to affect them, but it's useless).
  • Some little fixes.


Top
 Profile  
Reply with quote  
 Post subject: Good work StepS!
PostPosted: Sat Oct 22, 2011 4:39 pm 
Offline

Joined: Sat Oct 22, 2011 4:17 pm
Posts: 3
Location: Brazil
Very nice weapons Steps! I laughed a lot when I used worms as weapons! hauahauhauahuah so funny!

Also, I'm glad to see my ideas (spy crates and damage X2 as real weapons) working! Thanks and good job!

Have you seen my weapon idea called Harpoon? It would be nice to see the weapon working in game, however it's up to you decide if you will do it or not, if you don't want or don't have time no problem. It's just an idea, you can check it here: http://worms2d.info/Harpoon


Top
 Profile  
Reply with quote  
 Post subject: Re: Good work StepS!
PostPosted: Sat Oct 22, 2011 4:45 pm 
Offline
User avatar

Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
FoxHound wrote:
Very nice weapons Steps! I laughed a lot when I used worms as weapons! hauahauhauahuah so funny!

Also, I'm glad to see my ideas (spy crates and damage X2 as real weapons) working! Thanks and good job!

Have you seen my weapon idea called Harpoon? It would be nice to see the weapon working in game, however it's up to you decide if you will do it or not, if you don't want or don't have time no problem. It's just an idea, you can check it here: http://worms2d.info/Harpoon

heh, that would be quite hard for me :( I'm only beginner in scripts
Also, I made a test swimming script, if you want, write me to test...


Top
 Profile  
Reply with quote  
 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Thu Dec 08, 2011 6:20 pm 
Offline
User avatar

Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
A video by DumbBongChow is available! :mrgreen:
http://www.youtube.com/watch?v=TcgC1Cif ... r_embedded


Top
 Profile  
Reply with quote  
 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Sat Dec 10, 2011 10:50 pm 
Offline
User avatar

Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
would it be possible to make a lil jetski or motor boat...that would cool lol...


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 110 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 11  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Skin by Lucas Kane