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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Fri Jan 25, 2013 10:15 am 
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Joined: Sat Jul 21, 2012 7:22 pm
Posts: 49
nice weapon and king ! =)


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Tue Feb 12, 2013 3:56 am 
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Joined: Tue Feb 02, 2010 10:05 pm
Posts: 23
I was reading through the thread. If I understand correctly, helicopter libs is dependant of wings lib? Could you make a working helicopter on a single lib?


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Tue Feb 12, 2013 7:31 am 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
Drumstick wrote:
If I understand correctly, helicopter libs is dependant of wings lib?

huh? nope


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Tue Feb 12, 2013 7:45 am 
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Joined: Tue Feb 02, 2010 10:05 pm
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StepS wrote:
it's because of the Wings ;) since they are old and dumb.

everyone must update wings now


that's one of the posts that confused me. sorry!


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Tue Feb 12, 2013 12:06 pm 
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Drumstick wrote:
StepS wrote:
it's because of the Wings ;) since they are old and dumb.

everyone must update wings now


that's one of the posts that confused me. sorry!

Wings worked on the same principle as helicopter but there was one important condition missing, breaking the helicopter, which has been fixed a long time ago.


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sun Mar 17, 2013 12:19 pm 
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Joined: Fri Mar 15, 2013 8:30 pm
Posts: 5
Congratulate StepS! Nice work, your scheme is awesome! I could write pages about the positives, but i won't do that. Instead I write the two things that could be better. The swimming suite: that bubble around the worm isnt a creative one. :( You should animate a better a bubble but I suggest you to put a swimming google on the worm. The second thing is a bug with the Holy Hand Grenade. When I your libs the HHG lost it's purple glow when bouncing.


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sun Mar 17, 2013 12:25 pm 
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MilCash wrote:
The swimming suite: that bubble around the worm isnt a creative one. :( You should animate a better a bubble but I suggest you to put a swimming google on the worm.

lol i don't make sprites but I wanted to show utilities states in corner. i didn't find time to complete this but maybe some day
MilCash wrote:
The second thing is a bug with the Holy Hand Grenade. When I your libs the HHG lost it's purple glow when bouncing.

this is done on purpose to prevent the farting sheep from having two trails. disable the v4 weapons to overcome this


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sat Apr 13, 2013 5:56 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
hey StepS, i have a strange issue with my F.O.W Mole shopper scheme. for some reason Super Torch is always on, even if i don't want it to be. It is set to the original blowtorch not running off your StepS weapons v5 library, however it still acts like a Super Torch. if i disable your weapon library it fixes the problem but then your other weapons dont work.

_________________
“If you can't explain it simply, you don't understand it well enough” - Albert Einstein.


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Fri Jul 12, 2013 12:35 am 
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Joined: Mon Dec 05, 2011 1:14 am
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StepS......very curious about something....

The Super Dragon Ball....If you press enter (jump) and then right after you jump press and hold space the worm jumps x2 as far...Did you program that feature or is it sum awesome bug.... It works every time and its pretty sweet....just wondering if you programmed it that way.


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Fri Jul 12, 2013 9:06 am 
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Curtis wrote:
StepS......very curious about something....

The Super Dragon Ball....If you press enter (jump) and then right after you jump press and hold space the worm jumps x2 as far...Did you program that feature or is it sum awesome bug.... It works every time and its pretty sweet....just wondering if you programmed it that way.

it's a bug because the only way to make a dragonball faster is to make a bigger "turnside". or, otherwise, programming your own dragon ball from scratch. because dragonball is not a CGObject.


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