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 Post subject: Re: StepS' PX weapons release [v4.0 UPDATE] + WINGS, CONTROL
PostPosted: Sun Jul 08, 2012 11:26 am 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
a StepS' weapons 5.0 is currently on the works.
As said before, almost every weapon is going to be scripted.
Some ready weapons:

  • 15 seconds, 25 seconds, Double Time, Infinite Turn --- timer weapons
  • Super Jetpack --- useable from air and opens automatically when falling just like a Parachute.
  • Mine Launchers
  • Super Torch and Super Drill --- both are fast!
  • 360-angle Rope --- finally, a ninjarope with the 360 angle ability!
  • Super Tele --- teleport Anywhere, Anytime! Yes, that's right: from falling, jumping, etc, you can teleport even inside ground and on roof.
  • Rongee
  • True Hole Punch --- a entirely scripted and better Hole Punch.
  • Epilepsygeddon --- small explosions at completely random places around map, camera moving very fast!

These weapons, along with some new others, are going to be posted here soon.


Last edited by StepS on Fri Jul 27, 2012 9:01 am, edited 1 time in total.

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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Mon Jul 09, 2012 7:27 am 
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heheh StepS I keep bumping you down on the Libs list...I'm not trying to piss you off lol


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Mon Jul 09, 2012 1:36 pm 
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Curtis wrote:
heheh StepS I keep bumping you down on the Libs list...I'm not trying to piss you off lol

haha, nothing bad about it :)


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Mon Jul 16, 2012 4:05 pm 
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hey Steps can you make Confused Sheep Strike?
http://worms2d.info/Confused_Sheep_Strike


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Mon Jul 16, 2012 6:13 pm 
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tomaxx11 wrote:
hey Steps can you make Confused Sheep Strike?
http://worms2d.info/Confused_Sheep_Strike

yes, it's very easy, however I never thought that it would be useful :lol:


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Tue Jul 17, 2012 2:01 pm 
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I have better idea :idea:
how about Boomerang?
http://worms2d.info/Boomerang
and i found grid image
Image


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Tue Jul 17, 2012 2:47 pm 
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tomaxx11 wrote:
I have better idea :idea:
how about Boomerang?
http://worms2d.info/Boomerang
and i found grid image
Image

it's a bit harder to make, I'm currently doing some other projects. but thanks for idea!


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Fri Jul 27, 2012 2:41 pm 
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rofl @ "Confused Sheep Strike"

I would help make that for you if StepS is working on sum other stuff but what kind of behaviour are you wanting for the strike Tomaxx?


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Mon Jul 30, 2012 2:05 pm 
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how about cow strike?


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Mon Jul 30, 2012 3:04 pm 
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tomaxx11 wrote:
how about cow strike?

i'm currently working on more interesting weapons than fiddler classics ;)


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