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 Post subject: How hard would this stuff be to accomplish?
PostPosted: Tue Feb 21, 2012 7:07 am 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
-Rubberworm launcher able to rope knock worms who are batty'd or on land
-Rubberworm Rope Knocking
-Mine fuses that carry over into the next turn (ex fuse = 30 seconds)
-Camera following worm in play after using armageddon with "usw"
-Arrows affected by wind
-Able to shoot arrows from rope
-Changing mine sprites
- I wish to change the mine sprite to 92 and have it only destructible by arrows
- would be cool with 0 gravity in which you bat the mine/target towards another player and try shoot it
-Kamaikaze you can control like a super sheep and that also digs = that would be sick
-Remote mine
-Longer Girders

I know its not easy programming things but just throwing sum ideas out there heheheh.......


Last edited by Curtis on Tue Feb 21, 2012 7:16 pm, edited 1 time in total.

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 Post subject: Re: How hard would this stuff be to accomplish?
PostPosted: Tue Feb 21, 2012 2:31 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
I've almost never played with RW, so ill skip first two.

Hard is means i can do it in the week or longer:
-Longer Girders (mainly because i've never tried to make something like Steps's painter)

Medium is means i can do it in 1 day:
-Mine fuses that carry over into the next turn (ex fuse = 30 seconds)
-Able to shoot arrows from rope
-Remote mine
-Kamaikaze you can control like a super sheep and that also digs
-Arrows affected by wind

Easy is means i can do it in 30 mins:
-Camera following worm in play after using armageddon with "usp"
-Changing mine sprites
- I wish to change the mine sprite to 92 and have it only destructible by arrows

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 Post subject: Re: How hard would this stuff be to accomplish?
PostPosted: Tue Feb 21, 2012 6:22 pm 
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Mostly lookin for the mine sprite change to try sumthin out..


Last edited by Curtis on Fri Feb 24, 2012 3:03 am, edited 1 time in total.

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 Post subject: Re: How hard would this stuff be to accomplish?
PostPosted: Tue Feb 21, 2012 10:16 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Well i just answered how hard it to do..
I can do something from the easy\medium stuff if u want.

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 Post subject: Re: How hard would this stuff be to accomplish?
PostPosted: Wed Feb 22, 2012 11:22 am 
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okay :)

how bout just the mine stuff cause it seems to be the easiest from what your saying...(the mine fuses carrying over and and sprite change)

would that be ok?


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 Post subject: Re: How hard would this stuff be to accomplish?
PostPosted: Wed Feb 22, 2012 12:38 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
What sprite, Target?

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 Post subject: Re: How hard would this stuff be to accomplish?
PostPosted: Wed Feb 22, 2012 1:28 pm 
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ya target was one i was thinking......


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