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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Tue Dec 11, 2012 2:55 am 
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create a script to send the statistics of the game in a msql database,(result,team statistic , weapons statistic the best worm of the game ecc.. ) so you can make a site with statistics of the teams you want trace.


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Tue Dec 11, 2012 7:24 am 
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heheh, that would be fantastic.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Dec 15, 2012 12:11 pm 
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Atr0x wrote:
create a script to send the statistics of the game in a msql database,(result,team statistic , weapons statistic the best worm of the game ecc.. ) so you can make a site with statistics of the teams you want trace.


EAX is not a C++ :) i`m not sure that its supported.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Dec 21, 2012 1:01 pm 
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Other ideas..
make the steal(or stolen) and spy weapons
when u get this weapon you can spy weapons panel opponent and steal one weapon.


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Dec 21, 2012 1:49 pm 
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Atr0x wrote:
Other ideas..
make the steal(or stolen) and spy weapons
when u get this weapon you can spy weapons panel opponent and steal one weapon.

that would be a very large script, as all the data would have to be checked and sent as a PXMessage.
plus the input parser to transform this into well-looking table


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Dec 21, 2012 2:26 pm 
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What about a Shock Rifle?

Not sure how many ppl have played Unreal Tournament but basically it has two modes of fire:

1. Shock Beam.
2. Shock Ball.


Last edited by Curtis on Sun Nov 03, 2013 10:38 pm, edited 2 times in total.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Dec 21, 2012 4:13 pm 
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Atr0x wrote:
Other ideas..
make the steal(or stolen) and spy weapons
when u get this weapon you can spy weapons panel opponent and steal one weapon.


agree with StepS, this would be a huge script for small operation.
imo, much simpler idea we can use: do not choose what weap to grab from opponent`s Table. Do it randomly, without veiwing the weap table.

To define which worm`s "pocket" we must clean up, we can use Missile`s target and read area of 25-30 pixels around it to find out which worm/worms standing there and grab 1 random weapon from his/their weap tables. We can also ignore such weaps like surrender and SkipGo, forsure.


by the way.. when hooligans clean up your pockets, they usually can`t see what they grab. They steal items randomly, aren`t they? :)

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Dec 21, 2012 5:03 pm 
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PyroMan wrote:


by the way.. when hooligans clean up your pockets, they usually can`t see what they grab. They steal items randomly, aren`t they? :)



lol :D


and split in two weapons?

one for grab random weapons and one for spy opponent panel.

but...(if it most simple to make) it good of course if can grab random weapons!


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Dec 22, 2012 4:48 pm 
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what if there was a Wrecking Ball weapon...

Using the ninja rope, but while swinging you can knock worms around/destroy barrels (not taking any damage to yourself, of course). When you let go of the rope your worm acts as a bowling ball with the same physics. Pressing space at this point would deactivate it and you'd return to a worm. I know that this wouldn't be too hard to implement but I sure as hell don't know how to.

Maybe only one shot with the "rope" (maybe a chain sprite?) to maintain fairness and such, then the ability to release yourself and roll around.

eh?

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Dec 22, 2012 5:31 pm 
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Spider Web

Shoot spider (spider walks on like sheep), press Space, instead of blowing up the spider starts building a web. Worm slows down when walking in the web, slows down more towards the middle of the web, and finally gets trapped in the middle of the web (at the point where the spider still sits? spider starts building web around worm?) having to shoot himself out, or get shot out (destroying the Web partially, killing spider?).


Syringe

2 options:
press + (red potion): Stick it in a sick worms butt, curing said worm and giving him +HP (as much as health crate is set to)
press - (green potion): Make worm sick, removing the amount of HP a health crate is set to, giving the worm a minimum of 1hp


Handcuffs

Cuff a worm's hands making said worm unable to use any weapons for X amount of turns (Keys to unluck cuffs as a separate weap findable in crates?)


Ball and chain

The worm get's a heavy metal ball attached and is thus unable to move around further than the length of the chain. He can still attack. Only a shotgun (or other guns as well) can be used to break the chain.
An advantage to being chained to the heavy ball is that the worm doesn't fly far nor high from big explosions.

(If anyone would attempt coding these weapons, I would gladly create quality sprites for them)

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