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 Post subject: Special Effects lib
PostPosted: Tue Nov 20, 2012 1:03 pm 
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Location: Ukraine, Kyiv
<<< -- Version 1.0 -- >>>
http://www.ex.ua/get/432962781566/38792680
if you don`t like the way how new bubbles look or how new PowerUp look, then simply attach one of these libs into your scheme:
Attachment:
File comment: cancel bubbles change.
pyroman_sfx_fix_(bubbles).rar [785 Bytes]
Downloaded 607 times

Attachment:
File comment: cancel bubbles and PowerUp changes.
pyroman_sfx_fix_(bubbles_and_aim).rar [794 Bytes]
Downloaded 612 times


Hi everyone. Im again addicted a bit to make some px stuff :)
This time its all about graphics. Worms Armageddon was released in early 1999, so its not a surprise that we have graphic without transparency or so.. So. As long as PX allows us to use whole spectrum of colors and transparency, why don`t we try to make some cool graphics, huh? :)
Here is just a start for this. Most recent firey graphics (explosions, trails, flames, bubbles, smokeBubbles, debrises, dragonball, teleport, JetPack etc) were replaced with a different ones, more realistic.
Anyway.. its only a words. You have to see this ;)
here is some previews:
Attachment:
example_pyro_sfx_1.0.jpg
example_pyro_sfx_1.0.jpg [ 223.04 KiB | Viewed 14250 times ]


Notes to fix:
1. Fix big bubbles, make them smaller and more transparent.
2. Fix Powering thing. Make it more nice or.. make it as it was.

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Last edited by PyroMan on Wed Jan 16, 2013 12:14 pm, edited 3 times in total.

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 Post subject: Re: Special Effects lib
PostPosted: Tue Nov 20, 2012 2:39 pm 
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if you guys think that something wrong or bad, or have ideas how to improve - feel free to write it here, maybe i`ll work on that for future versions :)

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 Post subject: Re: Special Effects lib
PostPosted: Tue Nov 20, 2012 6:09 pm 
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the Jet Pack and Flamethrower looks really tight....it even added a glow to the Bow Wep trails xD
Nice...


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 Post subject: Re: Special Effects lib
PostPosted: Tue Nov 20, 2012 6:15 pm 
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Joined: Sat Jul 21, 2012 7:22 pm
Posts: 49
Help help and help pls ! nice scheme and how do you create libs and scheme and image icon weapon table ??? I Hungarian Not english !


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 Post subject: Re: Special Effects lib
PostPosted: Tue Nov 20, 2012 7:33 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
the pyro is nice, good work pyro for these pyro


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 Post subject: Re: Special Effects lib
PostPosted: Wed Nov 21, 2012 7:40 am 
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Posts: 194
Oo will have to try this out!
Can i just ask out of curiousity what did u use to make the graphics?

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 Post subject: Re: Special Effects lib
PostPosted: Wed Nov 21, 2012 11:19 am 
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Curtis wrote:
the Jet Pack and Flamethrower looks really tight....it even added a glow to the Bow Wep trails xD
Nice...

thanks mate :)

StepS wrote:
the pyro is nice, good work pyro for these pyro

haha ty Steps! its just a small steps for cool px games ;D

-raffie- wrote:
Oo will have to try this out!
Can i just ask out of curiousity what did u use to make the graphics?


sure.
I used Particle Illusion + Adobe Photoshop + WA extracted sprites

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 Post subject: Re: Special Effects lib
PostPosted: Fri Nov 23, 2012 12:10 am 
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Posts: 92
very nice libs but the game crash sometime on the jetpack. ;)


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 Post subject: Re: Special Effects lib
PostPosted: Fri Nov 23, 2012 10:55 am 
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Atr0x wrote:
very nice libs but the game crash sometime on the jetpack. ;)


Thanks)
Hmmmmm thats weird. never happened to me yet. Its just a sprite overrides, shouldn`t couse any crashable mistakes.

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 Post subject: Re: Special Effects lib
PostPosted: Fri Nov 23, 2012 11:32 am 
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Amazing work! Probably a little toned down version would fit better in the game, but nevertheless an amazing job! I love the Jetpack and Blow Torch especially, the Tele is nice too, what would be awesome there I think is the swirly Star Trek effect like here: http://www.youtube.com/watch?v=CD3yRFdKr0A

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