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 Post subject: Re: CWeps
PostPosted: Fri Aug 17, 2012 8:32 pm 
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Joined: Thu Aug 16, 2012 1:30 pm
Posts: 18
This is a fantastic roster of weapons man.


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 Post subject: Re: CWeps
PostPosted: Fri Aug 17, 2012 11:09 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
yeah i tried that, it didn't help :| im reallyy not sure what could be wrong

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 Post subject: Re: CWeps
PostPosted: Sat Aug 18, 2012 10:07 am 
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Joined: Sun Aug 12, 2012 11:58 am
Posts: 7
Twicken can make scheme on these weaps i was Pm u in wormnet ...


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 Post subject: Re: CWeps
PostPosted: Sat Aug 18, 2012 10:45 am 
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Joined: Thu Aug 16, 2012 1:30 pm
Posts: 18
I already started to make kaos testschemes with these weappons, will make an ultimate one once tested all the weapons well and pick best ones.


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 Post subject: Re: CWeps
PostPosted: Sat Aug 18, 2012 12:31 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
i have been working on a scheme with all weapons. but i have ran into some sprite issues. i will make a bunch of schemes once im done. i plan to make a hysteria and shopper scheme.

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 Post subject: Re: CWeps
PostPosted: Sat Aug 18, 2012 6:30 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
updating soon...


Last edited by Curtis on Mon Dec 10, 2012 9:33 am, edited 1 time in total.

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 Post subject: Re: CWeps
PostPosted: Sun Aug 19, 2012 3:08 pm 
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hmm yeah i can just send u the scheme with all libs, but i need to sleep so ill do it tomorrow

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 Post subject: Re: CWeps2
PostPosted: Sat Aug 25, 2012 7:03 am 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
Updated Cweps LIBS


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 Post subject: Re: CWeps 2.0
PostPosted: Sat Aug 25, 2012 2:24 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
nice, ill be sure to check em out soon, as for my crash problem, i have no idea anymore. i think its just when there is too many weapons in one scheme lol.

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 Post subject: Re: CWeps 3.0 (Sept 21)
PostPosted: Sat Sep 22, 2012 5:00 pm 
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Joined: Mon Dec 05, 2011 1:14 am
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Made a tiny mistake with the clusters of windy cluster and mortar - fix'd


Last edited by Curtis on Sun Nov 03, 2013 10:50 pm, edited 1 time in total.

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