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 Post subject: Fire Cluster Bomb !BETA
PostPosted: Mon Nov 26, 2012 10:49 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Version 1.0 COMING! All glitches FIXED, weapon now is totally stable!

Version 0.81 BETA
many glitches still going on. This weapon still improving.

Cluster bomb, which clustlets explode into fire in one second.
Fire stays on ground.

More new weaps soon.

fireClusterBomb released with my weap pack:
viewtopic.php?f=13&t=565

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This weapon is result of discussing this Topic:
viewtopic.php?f=15&t=523

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Last edited by PyroMan on Tue Jan 08, 2013 1:34 pm, edited 3 times in total.

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 Post subject: Re: Fire Cluster Bomb !BETA
PostPosted: Mon Nov 26, 2012 11:43 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
ok... so i need a help of scripters here..
i can`t limit reading class explosion for this weapon.
atm we have this:
Code:
CMissile* fcb;
.....
if (Type == M_FRAME)
   {
       if (FCB_activated)
       {
               fcb = this;
       }
   }
   if (Type == M_EXPLOSION)
   {
       if (FCB_activated)
       {
           ShotClustlets(fcb->PosX, fcb->PosY);
           FCB_activated = false;
       }
   }
......
    if (Weap->CheckName("Fire Cluster Bomb"))
    {
        FCB_activated = true;
    }
 

which is doesn`t working.
Any ideas?

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 Post subject: Re: Fire Cluster Bomb !BETA
PostPosted: Fri Nov 30, 2012 10:27 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
SOLVED!
no1 answered, but anyway no help needed anymore!! I`ve found the answer!
I`ll post version 1.0, totally stable, soon.
+ more weaps.

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 Post subject: Re: Fire Cluster Bomb !BETA
PostPosted: Mon Dec 03, 2012 10:15 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
oh awesome dude, thanks for the effort, im gonna have a look!

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 Post subject: Re: Fire Cluster Bomb !BETA
PostPosted: Tue Dec 04, 2012 11:53 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
your current upload doesnt work for me, i get an error. but i am looking foward to the next release. I SMELL CHILLI BOMB!

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