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 Post subject: Safe Kamikaze 2.0
PostPosted: Fri Nov 23, 2012 8:59 pm 
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this is same script as Slugachu`s (with Steps) Safe Surrender, i just made it work properly for Kamikaze.

v2 UPDATE: CTRL reading is muuch more good then it was (no need to hold too long or smth like that, as it was), no more wasting time when regular Kami using (i mean without holding CTRL), also no need to add +1 Kami in script.

How it works: when CTRL button relseased, it start encounts almost 1 sec (a bit more) untill kamikaze can be used. That mean u need just a bit hold that CTRL button and kami will still work even if you not holdind CTRL button, but 1 sec didn`t pass yet.

also.. no need to set Kami weapon from lib :) its useless operation. Lib works independently.

so.. finally, Enjoy.


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File comment: version 2.0
SafeKamikaze2.rar [613 Bytes]
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Last edited by PyroMan on Sat Jan 12, 2013 12:50 am, edited 4 times in total.
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 Post subject: Re: Safe Kamikaze
PostPosted: Sat Nov 24, 2012 11:24 am 
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PyroMan wrote:
Steps`s Safe Kami

huh?


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 Post subject: Re: Safe Kamikaze
PostPosted: Sat Nov 24, 2012 2:07 pm 
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StepS wrote:
PyroMan wrote:
Steps`s Safe Kami

huh?


Pardon, "Safe Surrender" i mean :D
viewtopic.php?f=13&t=456

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 Post subject: Re: Safe Kamikaze
PostPosted: Sat Nov 24, 2012 2:53 pm 
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ok, but it's still not my script ;)


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 Post subject: Re: Safe Kamikaze
PostPosted: Sat Nov 24, 2012 9:00 pm 
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hmmm well yeah, Slugachu made it. u fixed it.
Anyway.. its good idea overall and for Kami also, specially in highlander scheme. Its is usefull. (i often had accidents with Kami when trying use F4 weapons).

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 Post subject: Re: Safe Kamikaze
PostPosted: Wed Nov 28, 2012 12:18 am 
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Pfffff - I made this same thing a week before you did!!!!

;p

Only difference is you added a kami when used whereas I modified the scheme to inf Kami.

if you ever see SafeKami.pxl floating around it is from me - the text displayed at the top is different as well. To be honest, after making it and using it for many many games my conclusion is that it kinda gets in the way - I've heard a lot of complaints of having to hold Ctrl (it's been a long while since i have accidentally killed myself this way....) But i have also seen it save a lot of lives!!

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 Post subject: Re: Safe Kamikaze
PostPosted: Sun Dec 02, 2012 11:09 pm 
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Totally agree with you, stringking.
Well i was wayting some1 will make it, but that didnt happen. Perhabs i didnt see :) Copying SafeSurrender script didnt took much time and its not a surprise, that your script is will work same way :D
Ye, adding Kami +1 saves Kami count after failed usage without ctrl.
btw.. i have idea how to improve Kami without failure animation and without count -1. I`ll work on it next.. 10 mins :D and will post results.

I`ve heard also complaints about that stuff. But i found it usefull. Saw many times when worms accidently died. This idea is just great, in my opinion.

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 Post subject: Re: Safe Kamikaze
PostPosted: Sun Dec 02, 2012 11:44 pm 
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Well it took 30 mins, not 10 :)
But now even i like how it works:
CTRL reading is muuch more good then it was (no need to hold too long or smth like that, as it was), no more wasting time when regular Kami using (i mean without holding CTRL), also no need to add +1 Kami in script.

Adding version 2 to the top message.

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 Post subject: Re: Safe Kamikaze
PostPosted: Mon Dec 03, 2012 8:55 pm 
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PyroMan wrote:
Adding version 2 to the top message.

Plz do :)

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 Post subject: Re: Safe Kamikaze
PostPosted: Sat Jan 12, 2013 12:52 am 
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-raffie- wrote:
PyroMan wrote:
Adding version 2 to the top message.

Plz do :)

I finally did :)
I had troubles with that.. but after some pause - solution was pretty simple and worked with 1st attepm :)

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