15.12.2013 updates:
p_utils.pxl update:I`ve wrote extention of functions: SetWeaponEx, AddWeaponEX or AddWeapon. When those functions called - panel will be automatically updated!
It will automatically SHOW UP weaps in panel in any scheme where its used, like
highlander or any else.
i`ll tell changes on Highlander example:
Ealier: you would need to wait till worm die and you get ability to move after kill, its the only way you see what weaps added to your pocket (stealed after killing).
Now: As soon as worm`s health 0 (exact moment of entering into water, exact moment when worm get critical hit etc) - player can see added weaps into his weap panel immidietly, even if weap panel is OPENED. This gives ability to dont waste time and dont wait till game "understands" that worm is dead and then rebuild weap panel. So you can start planning next move much earlier and save turn time thinking.
Now weap panel updates immidietly.
p_sprite_builder.pxl update:Fixed mistake about animated sprites for aiming: if you used animated sprite and set Params->animate = true; nothing happened in game, sprite was still not animated.
Now it works and sprites that worm hold into hands - can be animated and cool looking. As default for W:A, weap sprites cant be animated when holding/aiming with some weaps. With SpriteBuilder - they can.