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 Post subject: Re: p_ libs Updates (06.08.2013)
PostPosted: Tue Sep 24, 2013 11:00 pm 
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Joined: Fri Sep 06, 2013 1:08 pm
Posts: 12
@Pyroman Your page has been suspended. Reupload it on mediafire and update the link.
@UDF you're on your own.


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 Post subject: Re: p_ libs Updates (06.08.2013)
PostPosted: Wed Sep 25, 2013 12:24 am 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Every scheme on this forum contains different libs with the same name (some more outdated than the others). So with this in mind i would recommend saving .zip of every scheme you want to have in some safe place and to play it, you just will need to copy all the files from the .zip to corresponding folders. This will yield you 100% working schemes unless the authors of the .zip file fucked up.

On the side note, i would ask you to say which scheme doesn't work for you, because the error message itself does not provide a lot of info.

Edit:
Actually i just found that the function PlaySoundAtPos is located in latest utils.pxl lib, which you can get by downloading Highlander(strategic).zip from PX Schemes section of forums. (http://www.sendspace.com/file/3dyo9h)

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 Post subject: Re: p_ libs Updates (06.08.2013)
PostPosted: Wed Sep 25, 2013 3:34 pm 
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Joined: Mon Oct 22, 2012 3:52 pm
Posts: 23
Thanks Zed you are a legend, it works now :D thanks Pyro for your help aswell


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 Post subject: Re: p_ libs Updates (06.08.2013)
PostPosted: Thu Sep 26, 2013 12:14 pm 
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Joined: Mon Oct 22, 2012 3:52 pm
Posts: 23
ok the scheme was loading (Highlander (utility-ver.0.96) portal gun.pxs)
but the gravity gun didnt work.

i tryed to update some of my libs with larger ones from the forum. now i get this error:

Table 1 weapon Gravity Gun : couldn't load image file gravity_gun_ico.png


any help would be much appreciated thankyou


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 Post subject: Re: p_ libs Updates (06.08.2013)
PostPosted: Thu Sep 26, 2013 12:23 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
UDF wrote:
ok the scheme was loading (Highlander (utility-ver.0.96) portal gun.pxs)
but the gravity gun didnt work.

i tryed to update some of my libs with larger ones from the forum. now i get this error:

Table 1 weapon Gravity Gun : couldn't load image file gravity_gun_ico.png


any help would be much appreciated thankyou


Larger doesnt mean better :D
I am hardly worked on libs such as spritebuilder which help to DECREASE filesizes. So best way to go - compare creation dates, not filesizes :)
Saying about my libs - my filehosting is now fixed and works. All libs available.

@Zed
well i have separated all of my libs to my one place, but if scheme provides other libs, they will be uploaded in that topic for sure. But about my libs.. when im active, im updating them pretty often and keeping in mind about previous versions compatibility. So variables, finctions names does not changing. So my latest libs can be used with old scheme versions without issues, but at lame time old libs can`t be used in newer schemes. So i found one storage is good place to update libs if that necessary.

@UDF im uploading zip pack with my libs on hosting. i`ll link it in a few minutes.

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 Post subject: Re: p_ libs Updates (06.08.2013)
PostPosted: Thu Sep 26, 2013 12:48 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
there we go:
libs_in_one_pack

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 Post subject: Re: p_ libs Updates (06.08.2013)
PostPosted: Thu Sep 26, 2013 1:07 pm 
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Joined: Mon Oct 22, 2012 3:52 pm
Posts: 23
I got it working just by copying all the libs from the network folder, its funny how it was that easy this time. thanks everyone for the help.


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 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Sun Dec 15, 2013 10:01 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
15.12.2013 updates:

p_utils.pxl update:
I`ve wrote extention of functions: SetWeaponEx, AddWeaponEX or AddWeapon. When those functions called - panel will be automatically updated!
It will automatically SHOW UP weaps in panel in any scheme where its used, like highlander or any else.

i`ll tell changes on Highlander example:
Ealier: you would need to wait till worm die and you get ability to move after kill, its the only way you see what weaps added to your pocket (stealed after killing).
Now: As soon as worm`s health 0 (exact moment of entering into water, exact moment when worm get critical hit etc) - player can see added weaps into his weap panel immidietly, even if weap panel is OPENED. This gives ability to dont waste time and dont wait till game "understands" that worm is dead and then rebuild weap panel. So you can start planning next move much earlier and save turn time thinking.
Now weap panel updates immidietly.

p_sprite_builder.pxl update:
Fixed mistake about animated sprites for aiming: if you used animated sprite and set Params->animate = true; nothing happened in game, sprite was still not animated.
Now it works and sprites that worm hold into hands - can be animated and cool looking. As default for W:A, weap sprites cant be animated when holding/aiming with some weaps. With SpriteBuilder - they can.

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 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Fri Jan 10, 2014 2:04 pm 
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Joined: Thu Jan 09, 2014 6:02 pm
Posts: 4
hello. i've tried the highlander scheme in this thread, there are 2 errors i get:

1. when i start the game i get:
"
Exception is caught at lasergun::FirstFrame, function has been disabled
Error happened at CSoundFile.CSoundFile@PCCFile@+$0000002B
Access violation caused by reading from location 0x0000000C
"

2. when a sentry tries to aim at a worm i get

"
Exception is caught at PxSentryGun::TurretThink, function has been disabled
Error happened at On_AfterFontLoad+$00000628
Access violation caused by reading from location 0x00000001
"
this doesn't happen to a friend of mine, who i play with, wich causes the game to desynch. i've allready tried replacing my turret.pxl with his, that didn't help

The errorlog is here: http://www28.zippyshare.com/v/49075891/file.html

any help would be really appreciated! :)


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 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Fri Jan 10, 2014 5:28 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Hi aby, if the errors only happen on your side during the same game and other don't have it, this should solve it:
empty these folders (delete everything in it):
/Libs/Network
and
/Libs/Cache

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