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How to use Sprite http://px.worms2d.info/forum/viewtopic.php?f=15&t=318 |
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Author: | WowwoW [ Mon Sep 05, 2011 7:59 pm ] |
Post subject: | Re: How to use Sprite |
Ty for telling me tweak option , didnt take in count xD Still dont know how to change sound :/ |
Author: | StepS [ Mon Sep 05, 2011 8:02 pm ] |
Post subject: | Re: How to use Sprite |
WowwoW wrote: Ty for telling me tweak option , didnt take in count xD Still dont know how to change sound :/ The fire sound cannot be changed And most of the predefined sounds too (like dynamite fuse, skunk walk/fart sound) are unchangeable. Even in 0.6.5 scheme editor. |
Author: | WowwoW [ Mon Sep 05, 2011 8:09 pm ] |
Post subject: | Re: How to use Sprite |
i fixed it anyway , changed the original wep so sound changed. Anyway i still have a problem , i added laser to my scheme , i add the laser sprite i made from a gif made by _Kilburn (vgj) and game ignores it :/ |
Author: | WowwoW [ Mon Sep 05, 2011 10:18 pm ] |
Post subject: | Re: How to use Sprite |
Sorry for double post but i have another question. How do i know the number to write at ball sprite of dragonball . It doesnt allow me to write letters |
Author: | Zed [ Tue Sep 06, 2011 4:27 am ] |
Post subject: | Re: How to use Sprite |
Quote: No. It's always the same (wthrow.spr + u/d) Well, yes its same, but it doesnt mean that grenade doesnt have firing sprite at all. Weaptable editor have many bugs, entuser will add sound params and fix sprites asahwac (as soon as he want and can). |
Author: | WowwoW [ Tue Sep 06, 2011 2:09 pm ] |
Post subject: | Re: How to use Sprite |
Np i will try to make my Dragonball wep with launcher parameters , but i dont know how to change neither the gravity factor nor the angle limitation :/ |
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