-raffie- wrote:
This seems impossible, whenever I copy/paste Girder or Girder Pack, in-game when you want to place a girder, a normal arrow appears instead of the Girder you can rotate.
I have checked all possible settings and they all look identical to me, am I forgetting something?
I would like to decrease the amount of shots in a Girder Pack gradually in script, by having multiple Girder Packs in the scheme, all with different amount of shots and controlling availability by script. The script works, but so now I notice that even without any script involved, whenever I copy a Girder or Girder Pack, it doesn't work properly (even when simply 'moving' the Girder Pack from one place to another).
Hi there
I`ve made a couple tests and understood this issue. Interesting, but i never seen that earlier
But what i found is that this error occures when you configure girder remotely, in library and then use that weap from there.
And no matter what settings you put in it - it will be failed by rendering arrow without ability to rotate and even see the girder that should be placed (untill u press mouse button).
But. If you configure your girders inside scheme, problem will gone. U can make as many different girder configuration as u want. I even checked what if i change names of weaps
So girder pack with 7 shots named "superman" worked great
))
I believe this is some kind of PX issue of loading Girder configuration through library. So configuring girders in scheme is the only way to go, imo.