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 Post subject: new adept asking 4 a little push
PostPosted: Wed Jun 04, 2014 4:09 pm 
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Joined: Wed Jun 04, 2014 3:50 pm
Posts: 4
Hello.
I like Project X very much, in fact it's an old dream of mine to be able to create new weapons for Worms, in a more "real" way than just simply tweaking a few parameters and Project X surpasses my expectations. I browsed the snippets and tutorials and I decided (like any of you) to make my own arsenal. Only I need a few clarifications:
Can the toxic nade be created just from the scheme editor? I need to attach the skunk farts to a nade. I want something else than the default toxic nade.
Also some1 in the forums came with this great idea of medizook and opened a new horizon with negative damage weapons. If some1 has done it I'd appreciate an example (I understood it's not as simple as actually setting damage to negative).


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 Post subject: Re: new adept asking 4 a little push
PostPosted: Wed Jun 04, 2014 5:43 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
If you really want to make new weapons, learn a bit of code, try to understand the code in existing libs. That's really the only way to go, the 'tweaking' of parameters to create weapons that are kinda sorta like or a combination of existing weapons has been done... again and again...

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 Post subject: Re: new adept asking 4 a little push
PostPosted: Wed Jun 04, 2014 7:16 pm 
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Joined: Wed Jun 04, 2014 3:50 pm
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That's what I'm aiming for, cause I have some ideas that rely heavily on eax and require a lot of work (portal gun, sticky sentry gun, time slower ("Time Shift"-like) etc.). EAX is more towards programming rather than scripting and It's a little hard to grasp but I'll be there eventually. But whatever weapon is fully doable with scheme editor, (i.e. toxic nade?), I don't want to plunge into complicated stuff (without making an editor weapon first).
EDIT:
If I could get the code for skunk / suicide bomber I'd be able to make the toxic nade. I looked them in editor but I found no info about the gas, I only found 'fart' checkbox and 'disease power' but they are unused and moreover, fart is used with fan util. so I can't make anything to have sense of these fields. Can you tell me what they're used for or send me somewhere to read them up, please?

And are scheme editor and scripting complementary or interchangeable? I don't get it...


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 Post subject: Re: new adept asking 4 a little push
PostPosted: Thu Jun 05, 2014 6:38 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
mireazma wrote:
That's what I'm aiming for, cause I have some ideas that rely heavily on eax and require a lot of work (portal gun, sticky sentry gun, time slower ("Time Shift"-like) etc.). EAX is more towards programming rather than scripting and It's a little hard to grasp but I'll be there eventually. But whatever weapon is fully doable with scheme editor, (i.e. toxic nade?), I don't want to plunge into complicated stuff (without making an editor weapon first).
EDIT:
If I could get the code for skunk / suicide bomber I'd be able to make the toxic nade. I looked them in editor but I found no info about the gas, I only found 'fart' checkbox and 'disease power' but they are unused and moreover, fart is used with fan util. so I can't make anything to have sense of these fields. Can you tell me what they're used for or send me somewhere to read them up, please?

And are scheme editor and scripting complementary or interchangeable? I don't get it...


some classes like gas or fire or flamethrower are uncovered by ProjectX, only regular call possible, without additional parameter. Using scripting or weapon editor.
Anyway a lot of information u can find in ProjectX Wiki: http://px.worms2d.info/px080wiki/index.php/Main_Page
gl

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 Post subject: Re: new adept asking 4 a little push
PostPosted: Thu Jun 05, 2014 9:57 pm 
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Joined: Wed Jun 04, 2014 3:50 pm
Posts: 4
To begin with, I admire your way of building animations for weapons -- I watched the vid on YouTube and read through the respective thread on forum. That's what brought me on this forum in the first place. But enough with this as it starts to look faggish.

Thank you and -raffie- for replying.


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 Post subject: Re: new adept asking 4 a little push
PostPosted: Tue Jun 10, 2014 11:22 am 
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Joined: Wed Apr 02, 2014 12:00 pm
Posts: 38
Location: Argentina
mireazma wrote:
Can the toxic nade be created just from the scheme editor? I need to attach the skunk farts to a nade. I want something else than the default toxic nade.


I do that in my arsenañ ´u´


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