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 Post subject: Weapon tables
PostPosted: Sat Aug 23, 2014 6:31 pm 
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Joined: Mon Jun 24, 2013 2:51 pm
Posts: 6
Hi. I am trying to make a Highlander scheme with more randomized weapons.
Problem is that it's kind of annoying to switch between weapon tables in the heat of the moment, and doesn't even work some for some people.
Would it be possible to make the first one bigger instead?

You wouldn't have that many weps in the list of a normal Hl game anyways. So it's not really about trying to overkill the scheme, but just making a bigger variation.


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 Post subject: Re: Weapon tables
PostPosted: Sat Aug 23, 2014 7:39 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
If that would be possible there wouldn't be multiple weapon panels now would there?

By the way, people should stop crying about the multiple weapon panels, once you get used to it it's no problem at all and you get used to it just like any other keyboard shortcut in the game.

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 Post subject: Re: Weapon tables
PostPosted: Sun Aug 24, 2014 11:11 am 
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Joined: Mon Jun 24, 2013 2:51 pm
Posts: 6
So you are actually 100% sure it doesn't work then i assume?

When some weps have the same hotkey as the wep panel it's kind of a problem.
And i also said, doesn't even work for some people to change it.

it's not about the tiny problem of changing it. There is no reason to have 1 wep in the first list and 1 wep in the second one.
The wep panel is good for other shcemes. not for this one.

So back to square one.


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 Post subject: Re: Weapon tables
PostPosted: Sun Aug 24, 2014 12:59 pm 
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Joined: Mon Aug 18, 2014 6:49 pm
Posts: 15
If you ask me, a good scheme has 1 weapon table with a nice weapon assortment. You may can have 2, but as you've noticed, you lose the overview of your weapons.

On another note:
There's a problem with too many weapons in PX.
I have a test scheme with 3 completely stuffed weapon tables, and when filling up the 4th I started running into problems.
The problem is the sprite limit PX enforces. If you load too many sprites, it stops loading more than x, and weapons will become invisible.
Also it's a shit to edit all the weapon links in the scheme since the PX editors are... well... "difficult" to use for managing tables.


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