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 Post subject: Vehicles (Worms W.M.D.)
PostPosted: Sun Aug 14, 2016 3:49 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
In Worms W.M.D. there are vehicles spread across the map, would be great if we could emulate this in PX for example for the Helicopter (or UFO, etc...).
Taking a step further would be making a Tank in PX like in W.M.D or create new vehicles like for example another old idea of mine which is a Hot Air Balloon or Zeppelin (which floats with the direction of the wind).

I'm always in for making sprites for any of these weapons if anyone would want to code them!


Attachments:
sk_ufo.rar [157.39 KiB]
Downloaded 129 times

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 Post subject: Re: Vehicles (Worms W.M.D.)
PostPosted: Wed Aug 17, 2016 2:13 pm 
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Joined: Fri Oct 16, 2009 3:26 pm
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this sprite is transparent :D
https://www.youtube.com/watch?v=gQIxN4P ... e=youtu.be

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 Post subject: Re: Vehicles (Worms W.M.D.)
PostPosted: Wed Aug 24, 2016 4:24 pm 
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Hah, that's awesome! I hope you will share it with us :)

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 Post subject: Re: Vehicles (Worms W.M.D.)
PostPosted: Fri Aug 26, 2016 7:35 pm 
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Joined: Wed Nov 14, 2012 3:58 am
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Location: Texas, US
Why are you guys talking about my ufo???? I made that like at least 2 years ago! Edit: 4 years* dang it's been 4 years?

Double Edit:
Just watched the video and I now understand the difference, but it is using the png i made 4 years ago

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 Post subject: Re: Vehicles (Worms W.M.D.)
PostPosted: Fri Aug 26, 2016 8:08 pm 
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Zed wrote:

I made it transparent because it was difficult to see where your "hitbox" was while flying in tight areas, and it blocked other worms etc.

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 Post subject: Re: Vehicles (Worms W.M.D.)
PostPosted: Sat Aug 27, 2016 8:00 am 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Oh so you made that UFO stringking? Fun little lib ppl seem to have forgotten about a little bit in favour of the heli.

Btw, would you still have your photoshop file of the UFO sprite? Maybe you could post up a "wormless" version for this Vehicles lib, cuz when your worm gets out of the UFO makes no sense there's still a worm sprite in it :p

I made the Helicopter sprites so here's already a "wormless" helicopter sprite!
Attachment:
heli_wormless.png
heli_wormless.png [ 3.4 KiB | Viewed 7240 times ]

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 Post subject: Re: Vehicles (Worms W.M.D.)
PostPosted: Tue Aug 30, 2016 12:00 pm 
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Joined: Fri Oct 16, 2009 3:26 pm
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I'll finish and post my wmd-type vehicle after i deal with real life stuff (~2 months in worst case).

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 Post subject: Re: Vehicles (Worms W.M.D.)
PostPosted: Sun Sep 04, 2016 4:47 pm 
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Joined: Mon Jul 30, 2012 9:45 am
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Anything you will be able to do will be a treat buddy. I've taken the liberty of also creating a wormless sprite of the UFO. I've removed the transparency in this sprite cuz I think it would look weird when lying around on the map.

Attachment:
ufo_wormless.png
ufo_wormless.png [ 7.12 KiB | Viewed 7197 times ]



ps: If you at all would plan to make other 'vehicles' make sure to let me know if you want me to make any sprites for them

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 Post subject: Re: Vehicles (Worms W.M.D.)
PostPosted: Mon Sep 12, 2016 7:28 pm 
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yea raffie. any libs you see with the "sk_" prefix are from me. I had so many I never finished because I was having issues with pyroman's sprite script. I remember being so upset that I couldn't figure it out. The problem was strange. When loaded by themselves the libs would work fine but as soon as I tried to add them all to a single lib there was uber issues. I had a whole set in the works and errything. I still have the folder with everything in it too. And have all the folders from the ipa/apk game rips that i was using to make all the stuff containing sweet sound files, weapon sprites, map sprites. I was all-in back then and then I just lost all focus with it :(

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