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Graphical problem with Project X http://px.worms2d.info/forum/viewtopic.php?f=15&t=2095 |
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Author: | FrostX [ Mon Sep 19, 2016 2:37 pm ] |
Post subject: | Graphical problem with Project X |
First of all, I wasn't sure if I'd put this in General Discussion or Bug Report, so if this post is misplaced, I am sorry. So, a few days ago I decided to play worms again after a 2 year long break, and since I'm on a new computer, I had to install PX again. Everything works nice, but when I've started worms I can see that all lists where you select maps, schemes etc. are completely white and buggy I can still select schemes, PX schemes and maps (and play games too), but I can't see what I select, which is a pain in the *** Anyone who knows how to fix this? By the way, I am using Windows 10 Here's the log, in case someone needs it Quote: Log started
Project X! Version : 0.8.0.3104 for WA 3.6.31.0 WormKit Module Wormkit module is used : wkKawooshKick.dll Wormkit module is used : wkLobbyCmd.dll Wormkit module is used : wkNickFix.dll Wormkit module is used : wkReplayShark31.dll Wormkit module is used : wkRubberWorm31.dll Wormkit module is used : wkWormNAT2.dll Unlocked code region Unlocked data region Loading from : px3d.dll PX3D library loaded and binded Cleaning old render Cleaning old render VFT Precision : Double Round Mode : Nearest Making Single Player form scheme select.. Making Single Player form scheme select resources.. Result MWAB : 3606122 Loading level dat file : data\current.thm 0x0043BC6E Show of Single Player Match form.. Scheme list saved Checking saved PX Scheme Loading scheme default.pxs Loading scheme file PXSchemes\default.pxs SchemeMan is being initializated.. PXS : Loading pxdata.pxd PXS : Symbols loaded and linked PXFS has been initialized Processing scheme scripts. PXS : Making scheme scripts PXS : Compiling.. PXS : Compiled PXS : N Classes : 0 PXS : Linking group 2.. PXS : Processing overrides PXS : Making overrides PXS : Linking.. PXS : Updating class sizes.. PXS : Compiled from 09EC0004 PXS : Code size - 0,00 KB (0,000%) PXS : Variables size - 0,00 KB (0,000%) PXS : HKLIBEX extra memory size - 0,00 KB (0,000%) PXS : Linked PXS : ESS has been initialized Loading hi\bazooka.img Loading hi\bazooka.img Loading hi\hmissile.img Loading hi\mortar.img Loading hi\pigeon.img Loading hi\launch.img Loading hi\grenade.img Loading hi\cluster.img Loading hi\banana.img Loading hi\axe.img Loading hi\quake.img Loading hi\shotgun.img Loading hi\handgun.img Loading hi\uzi.img Loading hi\minigun.img Loading hi\longbow.img Loading hi\firepnch.img Loading hi\dragball.img Loading hi\kamikaze.img Loading hi\suicide.img Loading hi\prod.img Loading hi\dynamite.img Loading hi\mine.img Loading hi\sheep.img Loading hi\sprsheep.img Loading hi\aqua.img Loading hi\mole.img Loading hi\airstrke.img Loading hi\firestrk.img Loading hi\postal.img Loading hi\minestrk.img Loading hi\molestrk.img Loading hi\blwtorch.img Loading hi\drill.img Loading hi\girder.img Loading hi\baseball.img Loading hi\girders.img Loading hi\rope.img Loading hi\bungee.img Loading hi\parachut.img Loading hi\teleport.img Loading hi\scales.img Loading hi\sbanana.img Loading hi\hgrenade.img Loading hi\thrower.img Loading hi\tamborin.img Loading hi\mbbomb.img Loading hi\petrolbm.img Loading hi\skunk.img Loading hi\mingvase.img Loading hi\shpstrke.img Loading hi\carpet.img Loading hi\cow.img Loading hi\oldwoman.img Loading hi\donkey.img Loading hi\nuke.img Loading hi\armagedn.img Loading hi\skipgo.img Loading hi\surender.img Loading hi\select.img Loading hi\freeze.img Loading hi\bullet.img Loading hi\jetpack.img Loading hi\gravity.img Loading hi\speed.img Loading hi\laser.img Loading hi\invisibl.img Loading hi\damagex2.img Loading hi\cratespy.img Loading hi\cratespy.img Loading hi\cratespy.img Loading done 4 all SchemeMan initialized successfully! Loaded Done |
Author: | Akira896 [ Mon Sep 19, 2016 4:40 pm ] | ||
Post subject: | Re: Graphical problem with Project X | ||
I also had that issue. For some reason, in Windows 10 that happens, but not in Windows 7 or XP. The solution I found out is to use the WormKit module of "Windowed Mode". This will run your game MENU in a window in the corner of the upper left. I'll leave the wk module here. Hope this works.
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Author: | FrostX [ Mon Sep 19, 2016 6:23 pm ] |
Post subject: | Re: Graphical problem with Project X |
Akira896 wrote: I also had that issue. For some reason, in Windows 10 that happens, but not in Windows 7 or XP. The solution I found out is to use the WormKit module of "Windowed Mode". This will run your game MENU in a window in the corner of the upper left. I'll leave the wk module here. Hope this works. Thank you soooo much Akira, it works perfectly now . The fact that the menu is windowed kinda bugs me though, but I can live with it. |
Author: | Akira896 [ Tue Sep 20, 2016 5:07 pm ] |
Post subject: | Re: Graphical problem with Project X |
FrostX wrote: Akira896 wrote: I also had that issue. For some reason, in Windows 10 that happens, but not in Windows 7 or XP. The solution I found out is to use the WormKit module of "Windowed Mode". This will run your game MENU in a window in the corner of the upper left. I'll leave the wk module here. Hope this works. Thank you soooo much Akira, it works perfectly now . The fact that the menu is windowed kinda bugs me though, but I can live with it. No problem man If the windowed mode bugs you, you can try using the "Use window mode" option from the Options in the game to have a "fullscreen" (I don't know how to explain it, but it's weird) |
Author: | SkyNet [ Tue May 22, 2018 5:11 pm ] |
Post subject: | Re: Graphical problem with Project X |
Hey there. I do have the same issues on my Win10 system. Sadly i couldn't fix it. My brother is thinking about to run it via VirtualBox, but then i stumbled uppon this thread. I need to move the "wkWndMode.dll" into the WormKitModules folder, right? Is there something else what i need to do? Am i missing something? |
Author: | Akira896 [ Sat Jun 02, 2018 4:37 pm ] |
Post subject: | Re: Graphical problem with Project X |
[ You just need to put it in the Worms folder, where the exe is. It's just that. The WormKit module should activate immediately. Hope this helps |
Author: | SkyNet [ Sun Jun 03, 2018 4:27 pm ] |
Post subject: | Re: Graphical problem with Project X |
[ Hah! Now it works. And only the main menu is windowed. Perfect. Thanks a lot! |
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