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CCrate:: grab crate from far away () http://px.worms2d.info/forum/viewtopic.php?f=15&t=2097 |
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Author: | Resurrection [ Sun Sep 25, 2016 12:00 am ] |
Post subject: | CCrate:: grab crate from far away () |
Is there a way to make a crate be "grabbed" with code? Only way that kind of works is delete the crate and then roll your own random weapon code with "AddWeapon();". However i would like the scheme weapon crate chance% to be used. A good random weapon function would be fine also if someone has it. Noticed the CCrate(obj)->desc.weapon .. amount .. etc. are all empty, i guess it randomizes after the crate is grabbed and then fills the values in after. Found out that you can override CCrate::Free() to get the values but it is not useful for me since a worms need to touch it first. |
Author: | Resurrection [ Sun Sep 25, 2016 4:18 pm ] |
Post subject: | Re: CCrate:: grab crate from far away () |
There was a function GenerateContent(); inside CCrate that generated weapon to drop! Had to store the found crate in a local CCrate* for some reason or else it didnt work. Code: local wep = GS->GetWeaponByIndex(1, tmpCratep->desc.weapon-100);
local wepindex = wep->GetWeaponIndex(); GS->Info.AddWeapon(firstwormTeam,wepindex,tmpCratep->desc.amount); |
Author: | Akropesgreox [ Sun Mar 04, 2018 2:28 pm ] |
Post subject: | CCrate grab crate from far away |
Hi I have some VPSs in different data centers, and I would like to move them to one DC, is it possible, and how can I do that? |
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