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 Post subject: CCrate:: grab crate from far away ()
PostPosted: Sun Sep 25, 2016 12:00 am 
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Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
Is there a way to make a crate be "grabbed" with code?
Only way that kind of works is delete the crate and then roll your own random weapon code with "AddWeapon();".
However i would like the scheme weapon crate chance% to be used. A good random weapon function would be fine also if someone has it.

Noticed the CCrate(obj)->desc.weapon .. amount .. etc. are all empty, i guess it randomizes after the crate is grabbed and then fills the values in after.
Found out that you can override CCrate::Free() to get the values but it is not useful for me since a worms need to touch it first.


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 Post subject: Re: CCrate:: grab crate from far away ()
PostPosted: Sun Sep 25, 2016 4:18 pm 
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Joined: Mon Aug 31, 2015 5:28 pm
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There was a function GenerateContent(); inside CCrate that generated weapon to drop!
Had to store the found crate in a local CCrate* for some reason or else it didnt work.


Code:
           local wep = GS->GetWeaponByIndex(1, tmpCratep->desc.weapon-100);
           local wepindex = wep->GetWeaponIndex();
           
           GS->Info.AddWeapon(firstwormTeam,wepindex,tmpCratep->desc.amount);


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 Post subject: CCrate grab crate from far away
PostPosted: Sun Mar 04, 2018 2:28 pm 
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Joined: Fri Nov 22, 2013 6:16 pm
Posts: 2
Location: Украина
Hi

I have some VPSs in different data centers, and I would like to move them to one DC, is it possible, and how can I do that?

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