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|CCrate:: grab crate from far away ()
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|Author:||Resurrection [ Sun Sep 25, 2016 12:00 am ]|
|Post subject:||CCrate:: grab crate from far away ()|
Is there a way to make a crate be "grabbed" with code?
Only way that kind of works is delete the crate and then roll your own random weapon code with "AddWeapon();".
However i would like the scheme weapon crate chance% to be used. A good random weapon function would be fine also if someone has it.
Noticed the CCrate(obj)->desc.weapon .. amount .. etc. are all empty, i guess it randomizes after the crate is grabbed and then fills the values in after.
Found out that you can override CCrate::Free() to get the values but it is not useful for me since a worms need to touch it first.
|Author:||Resurrection [ Sun Sep 25, 2016 4:18 pm ]|
|Post subject:||Re: CCrate:: grab crate from far away ()|
There was a function GenerateContent(); inside CCrate that generated weapon to drop!
Had to store the found crate in a local CCrate* for some reason or else it didnt work.
local wep = GS->GetWeaponByIndex(1, tmpCratep->desc.weapon-100);
local wepindex = wep->GetWeaponIndex();
|Author:||Akropesgreox [ Sun Mar 04, 2018 2:28 pm ]|
|Post subject:||CCrate grab crate from far away|
I have some VPSs in different data centers, and I would like to move them to one DC, is it possible, and how can I do that?
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