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 Post subject: Re: FAST SWIM BUG !!
PostPosted: Mon Jun 24, 2013 5:47 pm 
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Joined: Sun Mar 31, 2013 2:29 pm
Posts: 70
Location: Zlín, Czech Republic
PyroMan wrote:
i think some mess is happening here. I bet StepS doesn`t know that people made not just FastSwim, but i would say its kinda UltraSonicSwim. Not realistic, mega high jumping.. akward in other words. And im not surprised that it may conflict with FastWalk, becouse double speed should be applyed. But that UltraSonicSwim is already have kind of maximum available worms speed.

my suggestion: delete those UltraSonicSwim and stick with Step`S original one. Its realistic, fits into game. And this SuperSonicSwim makes water as advantage. Where did u see that water is more fast and more comfortable place for worms? lol.
Or if u make FastSwimSuit, just set original`s to fast mode as default, using additional script that sligtly modifies original lib. And write that script into scheme, to avoid thousands of versions of stuff around here. If u don`t know how to do that - make a topic, ask questions. Me, at least, will help you with that.

wtf is this -.-

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