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 Post subject: worms with block animation...
PostPosted: Thu Aug 25, 2011 4:23 pm 
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Joined: Fri Feb 26, 2010 4:44 pm
Posts: 92
look the image to wiew animation bug.. at center bottom worm 4 and verme 2 have same animation .


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 Post subject: Re: worms with block animation...
PostPosted: Thu Aug 25, 2011 6:59 pm 
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Betatester

Joined: Wed Oct 07, 2009 8:21 pm
Posts: 73
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Probably RW bug with PX.


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 Post subject: Re: worms with block animation...
PostPosted: Thu Aug 25, 2011 8:26 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
RW bug looks diffirent.
Its probably that:
http://worms2d.info/Idle_weapon_animati ... r_turn_end

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 Post subject: Re: worms with block animation...
PostPosted: Sat Aug 27, 2011 9:02 am 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
Undefined wrote:
Probably RW bug with PX.

Zed wrote:
RW bug looks diffirent.
Its probably that:
http://worms2d.info/Idle_weapon_animati ... r_turn_end

Facepalm, this bug has nothing to do with PX or RW...
This is a WA's glitch, and there are several ways to perform it:

  • Batty Surrender: select Skipwalk before performing this. Once timer reaches 0.40 seconds remaining, F12 to surrender, then Space at 0.00 seconds.
  • Batty Skipwalk: press F12 once timer reaches 0.20 seconds remaining, then Space at 0.00 seconds.
  • Batty Selectworm: uh, I don't know the needed timing, maybe I'll give it a try later.


So as you can see, these aren't really easy to perform without slow motion, that guy was too lucky. I saw 2 cases of users accidentally performing this, but that's really tricky!


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 Post subject: Re: worms with block animation...
PostPosted: Sat Aug 27, 2011 11:02 am 
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Betatester

Joined: Wed Oct 07, 2009 8:21 pm
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And what, they both use zhl powa, zhl can interfere. You have 1000 possibilities with EAX, there must be a case where RW would bug.


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 Post subject: Re: worms with block animation...
PostPosted: Sat Aug 27, 2011 11:42 am 
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PX Developer

Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
StepS, Zed said same thing..

Also, it could be anything, not only WA glitch. I'm wondering how can you be sure about
Quote:
Facepalm, this bug has nothing to do with PX or RW...

by single screenshot.

Atrox, can you post a replay?


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 Post subject: Re: worms with block animation...
PostPosted: Sat Aug 27, 2011 9:40 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
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Entuser wrote:
StepS, Zed said same thing..

Also, it could be anything, not only WA glitch. I'm wondering how can you be sure about
Quote:
Facepalm, this bug has nothing to do with PX or RW...

by single screenshot.

Atrox, can you post a replay?

because these worms were from different teams.
There is a similar "realtime" glitch in hang glider start - put more than 1 worm per team for a hangglider scheme with preinstalled start on the map. next turn all your worms that are at start, will act simultaneously (i.e. having skipwalk).
at the atr0x's screenshot it cannot be this case, because there can't be a start there. But maybe it's some other thing, but it has nothing to do with rubberworm for sure. stop threating rubberworm, it does nothing bad to PX.


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 Post subject: Re: worms with block animation...
PostPosted: Sun Aug 28, 2011 6:08 am 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Quote:
Facepalm, this bug has nothing to do with PX or RW...
This is a WA's glitch

You were talking about both PX and RW before.

Quote:
but it has nothing to do with rubberworm for sure

I still don't see why are you so sure, because in that case both PX and RW features were used. That it worked for your games, does not mean that it will work for everyone without bugs at all.


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 Post subject: Re: worms with block animation...
PostPosted: Sun Aug 28, 2011 10:42 am 
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Joined: Fri Feb 26, 2010 4:44 pm
Posts: 92
Entuser wrote:
StepS, Zed said same thing..

Also, it could be anything, not only WA glitch. I'm wondering how can you be sure about
Quote:
Facepalm, this bug has nothing to do with PX or RW...

by single screenshot.

Atrox, can you post a replay?



i don' t can find this wa replay file.... i have many wa replay.....

i have removed remembered option at "skip turn" weapons with px scheme editor and i have no again this bug. (until this moment) .


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