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 Post subject: Intresting bug
PostPosted: Fri Aug 26, 2011 5:08 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
Make a weap in 2nd table, put it to crate, fall to crate (must be lose of control) and when you pick crate up it will give you an error with "igonre messege". Do it again and game will crash as well.


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 Post subject: Re: Intresting bug
PostPosted: Sat Aug 27, 2011 7:55 am 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Ty, update, fixed :) However, next time try to include crashlogs, because not all crashes are easy to reproduce :)


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 Post subject: Re: Intresting bug
PostPosted: Sat Aug 27, 2011 4:53 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
ty very damn much! awesome fix, and sorry, Ill give a log next time for sure, if find smth x)


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 Post subject: Re: Intresting bug
PostPosted: Sat Aug 27, 2011 6:05 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
hmm.. this fix not awesome at all :D
tested it, and its still happen
Exception is caught at CTurnGame::^Message, function has been disabled
Error happened at 0x61766E49
Access violation caused by reading from location 0x61766E49
Script call stack and stack variables :
Called : CTurnGame::^Message


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 Post subject: Re: Intresting bug
PostPosted: Sat Aug 27, 2011 6:12 pm 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Weird, i've checked it and it works for me.. Attach all logs in a single archive please (pxcrashlog, px_errors, pxlog)


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 Post subject: Re: Intresting bug
PostPosted: Sat Aug 27, 2011 9:23 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
http://wa-sx.clan.su/PX/logs.zip


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 Post subject: Re: Intresting bug
PostPosted: Sun Aug 28, 2011 7:08 am 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Ty again, update, now it should be fixed :D


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 Post subject: Re: Intresting bug
PostPosted: Sun Aug 28, 2011 11:17 am 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
успееееееех XDd
tested on 50 crates. with ldet, then with 2nd weap table, then rope/jp, works perfect now!!


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