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 Post subject: WA SPRITES are unfull
PostPosted: Wed Aug 31, 2011 4:09 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
There are missing sprites in the WA SPRITES section. For example, cloned sheep, homing grenade, etc., the ones unused in WA, but existing in Gfx.dir. I need them a lot. I suggest them to be available as WA SPRITES and that they have a number. ̶O̶̶t̶h̶e̶r̶w̶i̶s̶e̶,̶ ̶i̶f̶ ̶t̶h̶i̶s̶ ̶i̶s̶ ̶i̶m̶p̶o̶s̶s̶i̶b̶l̶e̶,̶ ̶t̶h̶e̶n̶ ̶g̶i̶v̶e̶ ̶m̶e̶ ̶a̶ ̶s̶a̶m̶p̶l̶e̶ ̶s̶c̶r̶i̶p̶t̶ ̶p̶l̶e̶a̶s̶e̶ ̶t̶o̶ ̶r̶e̶p̶l̶a̶c̶e ̶a̶ ̶s̶t̶a̶n̶d̶a̶r̶d̶ ̶s̶p̶r̶i̶t̶e̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶d̶e̶s̶i̶r̶e̶d̶ ̶o̶n̶e̶.̶
Edit: found a solution, but however it would be good to have all WA SPRITES. Also, I miss sprite overridings.


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 Post subject: Re: WA SPRITES are unfull
PostPosted: Wed Aug 31, 2011 5:24 pm 
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PX Developer

Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Only sprites that are loaded by WA are shown in that list and have a number. If you need to use unused sprite, extract it and attach as png.


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 Post subject: Re: WA SPRITES are unfull
PostPosted: Thu Sep 01, 2011 5:12 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
All wa sprites in png: http://www.spriters-resource.com/pc_com ... heet/13597
Its not hard to remake them without background, with alpha and in rgb mode.

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 Post subject: Re: WA SPRITES are unfull
PostPosted: Fri Sep 02, 2011 11:57 am 
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Joined: Sat Nov 27, 2010 12:59 pm
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Zed wrote:
All wa sprites in png: http://www.spriters-resource.com/pc_com ... heet/13597
Its not hard to remake them without background, with alpha and in rgb mode.

I already did all that, no need to continue this thread ;) Wait for my new weapons soon


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