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 Post subject: Bug with custom PNG sprites in Scheme Editor
PostPosted: Sun Sep 04, 2011 11:15 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
As some of you know, we can write the filename.png of the customly attached sprite into the "Sprite number" field in Scheme Editor (which isn't only a "number" in fact, I was too confused for the first time). So you write the name of the .png file to be used, and everything seems to be fine for the first look.
However, there is a bug with some basic weapons (and weapons which were made out of these basic weapons). These weapons will ignore your filename.png completely (they only care about number), resulting in a blank sprite in game.
They are all of "Throw" type.

Here they are:
Dynamite, Sheep, Super Sheep, Aqua Sheep, Mole Bomb, Salvation Army, Skunk, Priceless Ming Vase, Mad Cow, Old Woman.

Thanks in advance

PS: note that the Power Tweak doesn't matter or rely on this bug.


Last edited by StepS on Mon Sep 05, 2011 3:54 pm, edited 1 time in total.

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 Post subject: Re: Bug with custom PNG sprites in Scheme Editor
PostPosted: Mon Sep 05, 2011 3:53 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
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Update: it has been found that these weapons are all of a "Throw" type, so any custom png sprite with this type will fail :evil:
And also, the file name cannot be put for farting and plane sprite (maybe smth else similar to this).


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 Post subject: Re: Bug with custom PNG sprites in Scheme Editor
PostPosted: Sun Sep 11, 2011 6:40 pm 
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Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Entuser said its fixed and will be available with next update!
Also this update will add sound field for weaps, fix for known cluster bug and moar.

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