Project X Forums



It is currently Mon Feb 17, 2020 6:48 am

All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: CWorm::^Message pointer to pointer avalanche effect
PostPosted: Sun Sep 08, 2013 8:34 pm 
Offline

Joined: Sun Sep 08, 2013 8:08 pm
Posts: 3
Very strange error that affect all *.pxl libaries, some code fragments that cause error and px errors log.
p_utils.pxl:
Code:
  */utility_conditionsĀ§
override void CWorm::FireFinal(CWeapon* Weap,CShootDesc* Desc) {
  if (Weap->CheckName("Invisibility")) {
     if (Invisible) Invisible = false;
     else Invisible = true;
  } else if (Weap->CheckName("Ninja Rope") || Weap->CheckName("Jet Pack") || Weap->CheckName("Prod") || Weap->CheckName("Bungee") || Weap->CheckName("Skip Go") || Weap->CheckName("Low Gravity") || Weap->CheckName("Fast Walk") || Weap->CheckName("Laser Sign") || Weap->CheckName("Swim Suit") || Weap->CheckName("Helicopter") || Weap->CheckName("Anti FallDamage") || Weap->CheckName("God Mode") || Weap->CheckName("Jump")  || Weap->CheckName("Parkour Mode") || Weap->CheckName("Climb") || Weap->CheckName("Small Worm") || Weap->CheckName("Fat Worm")) {
     if (Invisible) {}
  } else {
     Invisible = false;
  }
  if (Weap->CheckName("Fast Walk")) {
     if (FastWalking) FastWalking = false;
     else FastWalking = true;
  }     
  if(Weap->CheckName("Damage*2"))
  {
     damageX2 = true;
  }                                 
  super;
 
}

override void CWorm::Message(CObject* sender,EMType Type,int MSize,CMessageData* MData) {
super;
local w = GetCurrentWorm();
if (w == NullObj) return;
  if (Type == M_FRAME) {
//     if (Invisible) {
//        hideWorm = true;
//        GS->Disp->RenderSprite( PosX, PosY, currentSpriteIndex, 1.0);// currentSpriteFrame);
//     } else hideWorm = false;
//  if (gframe % 20) {}
//  else
  if (Invisible) {
//   GS->DQueue->AddSprite( 10, PosX, PosY - 20, 0, currentSpriteIndex, currentSpriteFrame);
//    GS->Disp->RenderSprite (PosX - 20, PosY - 20, currentSpriteIndex, currentSpriteFrame);
//    GS->Disp->RenderBitmap( PosX, PosY, MyFile, 250, 250, 400, 400);
//      local a = ItoA(DispSpriteI);
//      local b = ItoA(DispSpriteF);
//      GG->WriteToChat(1 , a, false);
//      GG->WriteToChat(2, b, false);
  }
  }
  if (Type == M_TURNEND)
  {
     if (damageX2) damageX2 = false;
  }
}



More files will be attached...


Top
 Profile  
Reply with quote  
 Post subject: Re: CWorm::^Message pointer to pointer avalanche effect
PostPosted: Sun Sep 08, 2013 8:42 pm 
Offline

Joined: Sun Sep 08, 2013 8:08 pm
Posts: 3
link to all libaries...
http://failiem.lv/u/rlwydur


Top
 Profile  
Reply with quote  
 Post subject: Re: CWorm::^Message pointer to pointer avalanche effect
PostPosted: Fri Sep 13, 2013 11:37 am 
Offline
User avatar

Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
I see a lot of new libs in list of libs. i mean those with " d_ " prefix.
Probably variable "Invisibility" is redeclared in those libs. So that error may be coused becouse of that.

When error happens?

_________________
Things to impress.


Top
 Profile  
Reply with quote  
 Post subject: Re: CWorm::^Message pointer to pointer avalanche effect
PostPosted: Tue Sep 17, 2013 9:07 pm 
Offline

Joined: Sun Sep 08, 2013 8:08 pm
Posts: 3
Computer hangs for an moment and tons of errors apears on chat screen. You could look at error log file http://failiem.lv/down.php?i=hhwketx&n= ... errors.txt . I uploaded all libs I have because so many are affected.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Skin by Lucas Kane