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Train maps...
http://px.worms2d.info/forum/viewtopic.php?f=5&t=102
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Author:  eiyeron [ Thu Sep 23, 2010 1:00 pm ]
Post subject:  Train maps...

Hi folks!
I want to create some train maps with scripts like the grenade train or else...
How may I create the targets with the time bonus, please?

I think I will create a darksde map with a special weapon : the Taupe (MOle...) THis special mole goes threw the map to explose on a object like a mine or a worm... Niark! I made already the weapon...

Author:  Gran PC [ Thu Sep 23, 2010 1:28 pm ]
Post subject:  Re: Train maps...

Sorry, I don't think creating those targets is possible with 0.6.5 :(
However, we're planning a release of the new Project X version soon, so there's a chance you might be able to do this soon. If you still want to try to do it with the old version, good luck. Keep us updated on your progress :)

Author:  eiyeron [ Thu Sep 23, 2010 2:41 pm ]
Post subject:  Re: Train maps...

Thanks...
I think i could make a crate on predefinied coordonates, then when the weapon is in a circle bouding box, the crate is destroyed and an another is born. Do you understand me?

And for the time and the worm placement? How Make I maps scripts with the map editor?

Author:  eiyeron [ Mon Nov 22, 2010 7:08 pm ]
Post subject:  Re: Train maps...

I need help... for the map, i'm thinking... but i must chat ( i don't remind any synonym) with a experimented scripter to get some help.
If anyone would help, this would for me a BIG help. Thanks.

Author:  eiyeron [ Mon Jan 03, 2011 10:05 pm ]
Post subject:  Re: Train maps...

I'm really back now... Well, i got a contact from _Kilburn, but he never saw the .65 version T_T...

To make a good map, we need a cavern or a full map with many holes...

Some targets will be drop ( crates maybe with Target skin)

We have to explode them with launching A Dark Mole.

Then... I dunno really how works the triggers and why have to get only one condition for a trigger...
Can we create customised triggers?

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