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 Post subject: Some script weapons.
PostPosted: Mon Mar 08, 2010 2:11 pm 

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155

Medical Kit, Smoke Kit, C4 with detonator(with physics), Laser Sight (useful one), Fire Jump (advanced Fire Punch).

Simple ones (not scripted): Ninja Bomb, SKS Carabine, Arctic Warfare Rifle, Pancor Jackhammer, Deagle, USP, Glock17, Mac10, MP5, M4A1, M60.
Smoke Kit, C4 and LS used a rendersprite. If it dont work try to dl this dll (0.6.5, support render)

Simple code, so if someone need an example, u can use my script.
I have some questions to PX users, plz help me:
1) How to use Delete object function? Coz i want to delete mine in my script.
2) How to check an area for terrain?

Skype - verygooder1
ICQ - 420622934
Steam -

use steam coz im too lazy to log into icq and skype

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 Post subject: Re: Some script weapons.
PostPosted: Sat May 29, 2010 8:51 am 

Joined: Fri May 28, 2010 1:05 pm
Posts: 11
ive ran your script and it does not seem to work very well any of your srcipted wepons dont seem to work all they dont do anythink just waste a turn

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