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Non-Default Sprites http://px.worms2d.info/forum/viewtopic.php?f=5&t=74 |
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Author: | BurntFish [ Thu May 20, 2010 6:17 pm ] |
Post subject: | Non-Default Sprites |
This will hopefully be my last query about this fine piece of kit. I've noticed that someone posted a topic about a golf-ball teleporter, and s/he had custom made sprites for the grid and the projectile. Looking round on the P:X (0.6.5 or whatever) scheme ed, I can change the sprite shown on the grid, but only the ones on the default weapon palette (e.g bazooka, sheep etc.), but I can't change the projectile sprite at all. I've noticed in the folder theres a spritedump.ddd and spriteviewer.dat, and they probably have something to do with it but I dont know. Can anyone give me a guide on how to add custom sprites for the grid/projectiles to use in P:X, if possible, or is it only possible on 0.8? Thanks for the help upfront. If you've got any trouble understanding what I mean, ill take a few screens [EDIT] Sprite Overriding looks promising. But I don't have a clue how to use it |
Author: | Undefined [ Thu May 20, 2010 7:10 pm ] |
Post subject: | Re: Non-Default Sprites |
Yep, it's possible with 0.6.5.. You can create your own sprites or use default sprites. About creating a sprite :
2) Save it to .dir file 3) Then add it to the attached files at the PXSchemeEd 4) Now open " sprite overriding ". We need to replace one of the sprites with the sprite you made, so better replace an empty sprite ( 700 and more ). 5) A sample screen 6) You can apply the sprite at the Weapons editor ( animation settings ). You should understand how to use default sprites then |
Author: | BurntFish [ Mon May 31, 2010 3:26 pm ] |
Post subject: | Re: Non-Default Sprites |
Undefined wrote: About creating a sprite :
I've tried changing the file type to a .bmp, then it corrupts, when I try to open it in any viewer. Hmmm... Any chance I could have a gfx.bmp file to work from? |
Author: | Gran PC [ Thu Jun 03, 2010 8:03 am ] |
Post subject: | Re: Non-Default Sprites |
Yeah. Check http://worms2d.info/WA_directory_editor out, you can probably extract the whole DIR file. |
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