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 Post subject: Re: Highlander (strategic) (debugged)
PostPosted: Thu Sep 20, 2012 12:38 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
This is hard :D

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 Post subject: Re: Highlander (strategic) (debugged)
PostPosted: Mon Sep 24, 2012 5:09 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
heheh, all good don't strain yourself.

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 Post subject: Re: Highlander (strategic) (debugged)
PostPosted: Mon Sep 24, 2012 5:10 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
seems this scheme is qrowing quiet a reputation

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 Post subject: Re: Highlander (strategic) (last updated 29/9/12) (V.1)
PostPosted: Fri Oct 05, 2012 6:57 pm 
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Joined: Fri Oct 05, 2012 6:53 pm
Posts: 31
Registered here just to say this scheme kicks total ass!!!! One of the most strategic schemes I've played. Thank you Pyroman for explaining how it works to me :D

Great job everyone.. !


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 Post subject: Re: Highlander (strategic) (last updated 29/9/12) (V.1)
PostPosted: Sat Oct 06, 2012 6:10 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
I didn't like this scheme at first but I'm starting to really enjoy these games ......but seriously why does no one play with "/ope"? or Turnside?


Last edited by Curtis on Sun Nov 03, 2013 11:18 pm, edited 1 time in total.

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 Post subject: Re: Highlander (strategic) (last updated 29/9/12) (V.1)
PostPosted: Sun Oct 07, 2012 12:47 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
hmm i find the classic way of aiming better XD

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 Post subject: Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)
PostPosted: Thu Oct 11, 2012 7:16 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
Hey Twicken.....This scheme is feelin better and better with each update but the sniper rifle (which is awesome) is capable of doing 60 dmg easy which is ok but i think 3 shots is a lil overkill.......perhaps 2 shots at 20 dmg or 3 shots at 15...and instant death would be nice for not having to wait for water deaths....anyhoo......tell me your thoughts and please dont think I'm being overly critical...


Last edited by Curtis on Sun Nov 03, 2013 11:20 pm, edited 3 times in total.

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 Post subject: Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)
PostPosted: Fri Oct 12, 2012 12:17 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
hmm yes i see your point with instant death, but the problem with instant death is with melee weapons, if you kill a worm with say baseball bat they will explode right on you causing you to loose your turn. if there was an instant plop script that would be good. and yes the sniper rifle is over powered, ill fix soon.

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 Post subject: Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)
PostPosted: Fri Oct 12, 2012 2:06 am 
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Joined: Mon Dec 05, 2011 1:14 am
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ahhhh yes yes ....i never thought of the melee weapons.....thank you for illuminating that..


Last edited by Curtis on Sun Nov 03, 2013 11:21 pm, edited 1 time in total.

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 Post subject: Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)
PostPosted: Fri Oct 12, 2012 5:07 am 
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Joined: Tue Feb 02, 2010 10:05 pm
Posts: 23
I think the sniper rifle is just fine as it is. ;)


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