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 Post subject: Graphical problem with Project X
PostPosted: Mon Sep 19, 2016 2:37 pm 
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Joined: Mon Sep 19, 2016 2:09 pm
Posts: 2
First of all, I wasn't sure if I'd put this in General Discussion or Bug Report, so if this post is misplaced, I am sorry.

So, a few days ago I decided to play worms again after a 2 year long break, and since I'm on a new computer, I had to install PX again. Everything works nice, but when I've started worms I can see that all lists where you select maps, schemes etc. are completely white and buggy Image Image Image

I can still select schemes, PX schemes and maps (and play games too), but I can't see what I select, which is a pain in the ***

Anyone who knows how to fix this?

By the way, I am using Windows 10


Here's the log, in case someone needs it

Quote:
Log started
Project X! Version : 0.8.0.3104
for WA 3.6.31.0
WormKit Module
Wormkit module is used : wkKawooshKick.dll
Wormkit module is used : wkLobbyCmd.dll
Wormkit module is used : wkNickFix.dll
Wormkit module is used : wkReplayShark31.dll
Wormkit module is used : wkRubberWorm31.dll
Wormkit module is used : wkWormNAT2.dll
Unlocked code region
Unlocked data region
Loading from : px3d.dll
PX3D library loaded and binded
Cleaning old render
Cleaning old render VFT
Precision : Double
Round Mode : Nearest
Making Single Player form scheme select..
Making Single Player form scheme select resources..
Result MWAB : 3606122
Loading level dat file : data\current.thm 0x0043BC6E
Show of Single Player Match form..
Scheme list saved
Checking saved PX Scheme
Loading scheme default.pxs
Loading scheme file PXSchemes\default.pxs
SchemeMan is being initializated..
PXS : Loading pxdata.pxd
PXS : Symbols loaded and linked
PXFS has been initialized
Processing scheme scripts.
PXS : Making scheme scripts
PXS : Compiling..
PXS : Compiled
PXS : N Classes : 0
PXS : Linking group 2..
PXS : Processing overrides
PXS : Making overrides
PXS : Linking..
PXS : Updating class sizes..
PXS : Compiled from 09EC0004
PXS : Code size - 0,00 KB (0,000%)
PXS : Variables size - 0,00 KB (0,000%)
PXS : HKLIBEX extra memory size - 0,00 KB (0,000%)
PXS : Linked
PXS : ESS has been initialized
Loading hi\bazooka.img
Loading hi\bazooka.img
Loading hi\hmissile.img
Loading hi\mortar.img
Loading hi\pigeon.img
Loading hi\launch.img
Loading hi\grenade.img
Loading hi\cluster.img
Loading hi\banana.img
Loading hi\axe.img
Loading hi\quake.img
Loading hi\shotgun.img
Loading hi\handgun.img
Loading hi\uzi.img
Loading hi\minigun.img
Loading hi\longbow.img
Loading hi\firepnch.img
Loading hi\dragball.img
Loading hi\kamikaze.img
Loading hi\suicide.img
Loading hi\prod.img
Loading hi\dynamite.img
Loading hi\mine.img
Loading hi\sheep.img
Loading hi\sprsheep.img
Loading hi\aqua.img
Loading hi\mole.img
Loading hi\airstrke.img
Loading hi\firestrk.img
Loading hi\postal.img
Loading hi\minestrk.img
Loading hi\molestrk.img
Loading hi\blwtorch.img
Loading hi\drill.img
Loading hi\girder.img
Loading hi\baseball.img
Loading hi\girders.img
Loading hi\rope.img
Loading hi\bungee.img
Loading hi\parachut.img
Loading hi\teleport.img
Loading hi\scales.img
Loading hi\sbanana.img
Loading hi\hgrenade.img
Loading hi\thrower.img
Loading hi\tamborin.img
Loading hi\mbbomb.img
Loading hi\petrolbm.img
Loading hi\skunk.img
Loading hi\mingvase.img
Loading hi\shpstrke.img
Loading hi\carpet.img
Loading hi\cow.img
Loading hi\oldwoman.img
Loading hi\donkey.img
Loading hi\nuke.img
Loading hi\armagedn.img
Loading hi\skipgo.img
Loading hi\surender.img
Loading hi\select.img
Loading hi\freeze.img
Loading hi\bullet.img
Loading hi\jetpack.img
Loading hi\gravity.img
Loading hi\speed.img
Loading hi\laser.img
Loading hi\invisibl.img
Loading hi\damagex2.img
Loading hi\cratespy.img
Loading hi\cratespy.img
Loading hi\cratespy.img
Loading done 4 all
SchemeMan initialized successfully!
Loaded
Done


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 Post subject: Re: Graphical problem with Project X
PostPosted: Mon Sep 19, 2016 4:40 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 52
Location: Tandil, Argentina
I also had that issue. For some reason, in Windows 10 that happens, but not in Windows 7 or XP. The solution I found out is to use the WormKit module of "Windowed Mode". This will run your game MENU in a window in the corner of the upper left. I'll leave the wk module here. Hope this works.


Attachments:
wkWndMode.zip [362.08 KiB]
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 Post subject: Re: Graphical problem with Project X
PostPosted: Mon Sep 19, 2016 6:23 pm 
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Joined: Mon Sep 19, 2016 2:09 pm
Posts: 2
Akira896 wrote:
I also had that issue. For some reason, in Windows 10 that happens, but not in Windows 7 or XP. The solution I found out is to use the WormKit module of "Windowed Mode". This will run your game MENU in a window in the corner of the upper left. I'll leave the wk module here. Hope this works.


Thank you soooo much Akira, it works perfectly now :D . The fact that the menu is windowed kinda bugs me though, but I can live with it.


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 Post subject: Re: Graphical problem with Project X
PostPosted: Tue Sep 20, 2016 5:07 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 52
Location: Tandil, Argentina
FrostX wrote:
Akira896 wrote:
I also had that issue. For some reason, in Windows 10 that happens, but not in Windows 7 or XP. The solution I found out is to use the WormKit module of "Windowed Mode". This will run your game MENU in a window in the corner of the upper left. I'll leave the wk module here. Hope this works.


Thank you soooo much Akira, it works perfectly now :D . The fact that the menu is windowed kinda bugs me though, but I can live with it.

No problem man ;)
If the windowed mode bugs you, you can try using the "Use window mode" option from the Options in the game to have a "fullscreen" (I don't know how to explain it, but it's weird)


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 Post subject: Re: Graphical problem with Project X
PostPosted: Tue May 22, 2018 5:11 pm 
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Joined: Tue May 22, 2018 5:03 pm
Posts: 4
Hey there. I do have the same issues on my Win10 system. Sadly i couldn't fix it. My brother is thinking about to run it via VirtualBox, but then i stumbled uppon this thread.

I need to move the "wkWndMode.dll" into the WormKitModules folder, right? Is there something else what i need to do? Am i missing something?


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 Post subject: Re: Graphical problem with Project X
PostPosted: Sat Jun 02, 2018 4:37 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 52
Location: Tandil, Argentina
[

You just need to put it in the Worms folder, where the exe is.
It's just that. The WormKit module should activate immediately.
Hope this helps :)


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 Post subject: Re: Graphical problem with Project X
PostPosted: Sun Jun 03, 2018 4:27 pm 
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Joined: Tue May 22, 2018 5:03 pm
Posts: 4
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Hah! Now it works. And only the main menu is windowed. Perfect. Thanks a lot!


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