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 Post subject: MEd bug
PostPosted: Sat Aug 27, 2011 9:21 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
After "Tport999", the auto-generated name does not generate for the further made teleports.


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 Post subject: Re: MEd bug
PostPosted: Sun Aug 28, 2011 6:13 am 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
I don't see a reason for 1000 working teleports on the map, it's a known limit.


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 Post subject: Re: MEd bug
PostPosted: Mon Aug 29, 2011 11:26 am 
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Joined: Sat Feb 27, 2010 3:32 pm
Posts: 7
For example in the Hang Glider Map, Steps placed about 650 teleports... so in a very big map it's possible to put more than 999 teleports

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 Post subject: Re: MEd bug
PostPosted: Mon Aug 29, 2011 11:51 am 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Well, i can't imagine an object linking list with THAT many teleports, because, if you need an unique name for every teleport, that means you need to make unique links for them too. It would just slow everything.

And it's possible to place teleports above 999,without names or with custom names.


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 Post subject: Re: MEd bug
PostPosted: Mon Aug 29, 2011 9:24 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
He making terrain that when you touch it you tele to checkpoint, but most of part of terrain isnt linear so he put tele places pixel by pixel XDd


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 Post subject: Re: MEd bug
PostPosted: Tue Aug 30, 2011 7:55 am 
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Joined: Mon Aug 17, 2009 12:01 pm
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Yes, i understood :D i'll try to make an object for that purpose in nearest updates, if i'll find some time for it :)


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 Post subject: Re: MEd bug
PostPosted: Tue Aug 30, 2011 1:30 pm 
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Joined: Sat Feb 27, 2010 3:32 pm
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Entuser wrote:
Yes, i understood :D i'll try to make an object for that purpose in nearest updates, if i'll find some time for it :)


Great ! It would be great :)

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