-raffie- wrote:
Just like Pyroman's health zone and blast zone, I see good use in schemes having what would essentially be "refuel stations" for Jetpack-based weapons (Jetpack, Helicopter, Spitfire,...)
Part of the fun would be the ability to place and save them on the map.
Well i think we could barely change the way health zone works, delete healing/damaging stuff of it and leave only Fuel charging ability. BTW there is also available fuel discharging (stealing). I think it would be nice to have those "fuel stations" with fixed starting amount of fuel and with ability to stole fuel from other players or even convert other player`s health into fuel equivalent with koeffitients (for example 1hp equals 2fp).
I think i should note this idea to make it possible when i`ll come back to scripting. =)