Difference between revisions of "CLandscape"

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Line 8: Line 8:
 
   bool sx;
 
   bool sx;
 
   bool sy;
 
   bool sy;
  bool Undestructable;
 
 
   void MakeHole(int radius, int x, int y);
 
   void MakeHole(int radius, int x, int y);
 
   void ApplyMask(int index, int x, int y);
 
   void ApplyMask(int index, int x, int y);
Line 16: Line 15:
 
sx - x size of the landscape, usually the same as GS->LevelSX.<br/>
 
sx - x size of the landscape, usually the same as GS->LevelSX.<br/>
 
sy - y size of the landscape, usually the same as GS->LevelSY.<br/>
 
sy - y size of the landscape, usually the same as GS->LevelSY.<br/>
Undestructable - whether the landscape is destructable or not.<br/>
 
 
MakeHole - creates hole in terrain (like in explosions).<br/>
 
MakeHole - creates hole in terrain (like in explosions).<br/>
 
ApplyMask - applies indexed mask to coordinates.<br/>
 
ApplyMask - applies indexed mask to coordinates.<br/>

Latest revision as of 20:20, 11 January 2012

Up one category:
Scripting


Worms Armageddon class

Class name: CLandscape
Description: Contains information about landscape
Constructor: Not Available
Derived From: None


class CLandscape
{
  CBitmap* BitMask;
  bool sx;
  bool sy;
  void MakeHole(int radius, int x, int y);
  void ApplyMask(int index, int x, int y);
};

BitMask - bit mask for collision checking
sx - x size of the landscape, usually the same as GS->LevelSX.
sy - y size of the landscape, usually the same as GS->LevelSY.
MakeHole - creates hole in terrain (like in explosions).
ApplyMask - applies indexed mask to coordinates.
Indexes on da picture:
TerrainMasks.PNG