Difference between revisions of "Gamemodes"

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[[#JR|Jump Race]] : Coding : GranPC
 
[[#JR|Jump Race]] : Coding : GranPC
 
<br/>
 
<br/>
[[#W4D|Worms 4 Death]] : Coding : Zed
+
[[#D!|Dodge!]] : Coding : Zed
 +
<br/>
 +
[[#TF2|Team Fortress 2]] : Coding : Zed with scripts from Kilburn
 +
<br/>
 +
[[#Dtb|Defend the base]] : Coding : Zed
 +
<br/>
 +
[[#AvM|Alien vs Marines]] : Coding : Zed with scripts from Entuser
 +
<br/>
 +
[[#HL|Highlander]] : Coding : Zed
 
</div>
 
</div>
 
<br/> <br/>
 
<br/> <br/>
Line 79: Line 87:
 
</div><br /> <br/> <br/>
 
</div><br /> <br/> <br/>
  
<div style="font-size:22px" id="W4D"> [[File:w4d.png|30px]] '''Worms 4 Death'''</div>
+
<div style="font-size:22px" id="D!"> [[File:w4d.png|30px]] '''Dodge!'''</div>
 
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;">
 
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;">
W4D is a mod for WA made on base of Project X. Currently its work in progress.
+
Dodge! is racing PX Scheme. It is about dodging projectiles.<br/>
Made by Zed with help of PX testers.
+
Made by Zed.<br/>
  
 
==Gameplay==
 
==Gameplay==
There are two teams: Live and Undead (3 players with 1 worm in each team). Each player has to choose a certain class at the 1st turn. Goal for Live Team is to accomplish certain mission or survive certain time (it depends on the map). Currently there are two maps made by meh.<br\>
+
You need to dodge from various projectiles, using only JetPack!<br/>
'''Each team has certain colors: Live teams should have red, blue and green colors. Undead - yellow, purple and cyan.'''
+
On the way to the boss ull pass through more than 20 different waves.<br/>
 +
Each wave is 10 seconds long.<br/>
 +
This is very hard gamemode, its almost impossible to beat in one try without tool-assist.<br/>
  
=== Classes and Respawn ===
+
</div><br /> <br/>
Classes for Live Team:
+
 
Medic, Rifleman, Shotgunner, Bomberman, Engineer, Sniper.
+
 
 +
<div style="font-size:22px" id="WxW">'''Project X RR'''</div>
 +
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;">
 +
[[PX_RR|See this page for PX RR]]
 +
</div>
  
Undead:
+
<div style="font-size:22px" id="JR"> [[File:jumprace.png|30px]]  '''Jump Race'''</div>
Runner, Spitter, Big, Shadow, Crawler.
+
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;">
 +
Jump Race consists of launching your worms with the Jump Weapon to reach the end. You've got the Jump (weapon) which will launch your worm like a Bazooka.
 +
 
 +
</div><br /> <br/> <br/>
  
Currently respawn for zombie team is instant. Live’s are dying forever.
+
<div style="font-size:22px" id="TF2"> [[File:w4d.png|30px]] '''Team Fortress 2'''</div>
===Weapons===
+
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;">
Weapon list is based on the selected class.<br\>
+
TF2 is 1v1 multiplayer scheme.<br/>
Break weapon to destroy a landscape (available for all worms).
+
20 sec each turn<br/>
 +
50 min round timelimit<br/>
 +
Destructable map with random barrel placement<br/>
 +
1 team vs 1 team (standart).<br/>
 +
4 worms each team<br/>
 +
Each worm 100 hp max<br/>
 +
Each worm has a class. Classes selected automatically at the beginning of the game. Each worm has weapons according to his class.<br/>
 +
Made by Zed.<br/>
 +
 
 +
==Classes abilities and weapons==
 +
'''All-Classes:'''<br/>
 +
FirePunch - standart<br/>
 +
Select Worm - inf (all weapons are infinite)<br/>
 +
 
 +
'''Captain:'''<br/>
 +
Uzi - Max damage 42<br/>
 +
Friendly Mine - standart, but team-sensitive<br/>
 +
Parachute - he is the only paratrooper in the team :P<br/>
 +
Passive - Healing Aura - its healing teammates around Captain, for 10 hp at the beginning of the turns of his team.<br/>
 +
Passive - VIP - if Captain dies, your team will lose..<br/>
 +
 
 +
'''Soldier:'''<br/>
 +
Bazooka - standart<br/>
 +
Grenade - standart<br/>
 +
MedPack - healing 25 hp for himself.<br/>
 +
 
 +
'''Sniper:'''<br/>
 +
Sniper Rifle - 1 shot, 50 dmg, 100% accurate<br/>
 +
Aim on reaction - special ability. When Sniper uses it, he is aiming after turn end, trying to catch an enemy. If the enemy will cross invisible line of Sniper's sight, Sniper will make 1 shot at him. The shot is dealing (40 - speed of the target) dmg.<br/>
 +
Passive - Laser Sight - provides sniper with excellent precision.<br/>
 +
 
 +
'''Engineer:'''<br/>
 +
Magnum - 3 shots, 12 dmg each.<br/>
 +
TeleNade - teleports Engi at the position of exploding TeleNade.<br/>
 +
Blowtorch<br/>
 +
Drill<br/>
 +
Construct JumpPad (Cost 2 Metal) - Engineer makes a JumpPad, which has 15 hp and increases worm's jump's speed by 70% if the worm is jumping above it. Doesnt end turn.<br/>
 +
Construct HoverPad (Cost 2 Metal) - Engineer makes a HoverPad, which has 15 hp and flying in the air. Doesnt end turn.<br/>
 +
Construct Sentry (Cost 6 Metal) - Engineer makes a Sentry with 40 hp and 25 dmg per shot. Delay before each shot is 1 second. Please tell me if it's spread is too much.<br/>
 +
Construct Disruptor (Cost 4 Metal) - Engineer makes a Image Disruptor with 20 hp, which stops and destroys all enemy projectiles around itself. Can work for 5 turns of the it's team (not including 1st turn).<br/>
  
Zombeh weps:<br\>
+
==About the Metal system==<br/>
Passive ability: Regeneration, based on selected Class. Big zombie also is very slow.
+
Each team will get 10 metal at the start. Metal is resourse used by Engineer to build stuff.<br/>
*'''Claws :''' Close range weapon available for almost every class, with variation in damage (30 – 60 damage).
+
You can see number of the metal in the weapon table (for each class). Metal is updating at the start and the end of the turns.<br/>
*'''Bite :''' Close range weapon, that makes Live’s Worms sick (5 poison damage).
+
You cant waste metal directly - even if the number in the weapon table will decrease, after updating it will be the same.<br/>
*'''Acid Spit :''' Ranged weapon, two shots with 11 damage per shot.
+
If you havent enough metal to build, your worm will just skip his turn.<br/>
*'''Acid Trap :''' Trap weapon, that makes explosive traps. Cooldown time after every usage is 2 turns.
 
*'''Climb :''' After usage zombie worm can climb up a walls.
 
*'''Power Jump :''' After usage zombie worm can make a jump with additional power (+40%, cooldown 3).
 
*'''Spirit Form :''' Allow zombeh to release a Spirit that can fly and go throught walls. The Zombeh-user can teleport in the location of the spirit, if its not in the wall (cooldown 5).
 
  
Humans weps:<br\>
+
For MapEditor, ive added MetalSpawnPoints, which will drop Metal Boxes, which can be taken by each worm. Every Metal Box contains 2 metal.<br/>
Various firearm weapons and explosives (almost all custom).
+
Metal box will respawn after 5 turns after being taken.<br/>
Parachute and Bungee..
 
*'''MedKit :''' Healing the user OR the worm the user aiming at (30 hp + cure poison).
 
*'''Detector :''' Detector that can detect zombies on certain distance. Its color changing depending on the distance.
 
*'''Barricade :''' Barricade with 25 hp. It can teleport! Well… Not rly.
 
  
===Planned===
+
</div><br/><br/><br/>
New maps, new weps, new objects and fixing bugs.<br/>
 
MedKit and Bite should have aiming cross and it should be clear to the user will it heal teammate\poison enemy or not (selection sprite). - Done!<br/>
 
Moar sprite effects.<br/>
 
Claws should be able to attack at any angle (its fing hard to do).<br/>
 
Building ability for the Spitter.
 
  
</div><br /> <br/>  
+
<div style="font-size:22px" id="Dtb"> [[File:w4d.png|30px]] '''Defend the base'''</div>
 +
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;">
 +
Dtb is singleplayer base defense scheme.<br/>
 +
A mines in the world of Wormland have made the revolt against worms! Youre the last frontier, if you will give up, the Wormland will be conquered and all worms will be enslaved...<br/>
 +
Made by Zed.<br/>
 +
 
 +
==Gameplay==
 +
Mines will attack ur base wave by wave (up to 10 waves).<br/>
 +
They can explode you, or your base, so u must shoot and destroy them.<br/>
 +
Also some mines have special abilities.<br/>
 +
The weapon Fight used to proceed to the next wave.<br/>
 +
1 team, 1 worm.<br/>
  
 +
</div><br/><br/><br/>
  
<div style="font-size:22px" id="WxW">'''Project X RR'''</div>
+
<div style="font-size:22px" id="HL"> [[File:w4d.png|30px]] '''Highlander'''</div>
 
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;">
 
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;">
[[PX_RR|See this page for PX RR]]
+
Highlander is 1v1 multiplayer scheme.<br/>
</div>
+
Any number of teams, worms and any scheme settings are allowed.<br/>
 +
Code by Zed.<br/>
  
 +
==Gameplay==
 +
Each worm gets his own weapon and non-weapon item. He only has 1x of each but both items are replenished at the start of each turn.<br/>
 +
You also can steal other worm's items by killing them. This way your worm will grow stronger and stronger, until only 1 remains!<br/>
 +
There's a lot of different Highlander schemes with different weapons.<br/>
  
 +
</div><br/><br/><br/>
  
 
== Matti's Weapons Scheme ==
 
== Matti's Weapons Scheme ==

Revision as of 11:31, 26 September 2013

Project X doesn't only change the game logic to make things easier and better (for example, AFR and CBA rules on Shopper) or create new weapons for various purposes. With PX, you can also create new Schemes, also called Gamemodes, with a logic that wouldn't be possible with the original Worms : Armageddon.
PX comes with 5 different gamemodes. You can find them on the package or download them from The script's page.

Information.png You can post your own gamemode here. Just register and edit this page. Do not edit the gamemodes of the other players !

Authors :
Capture The Flag : Coding : Entuser
Wall to Wall : Coding : Ravander ft. Entuser
Jump Race : Coding : GranPC
Dodge! : Coding : Zed
Team Fortress 2 : Coding : Zed with scripts from Kilburn
Defend the base : Coding : Zed
Alien vs Marines : Coding : Zed with scripts from Entuser
Highlander : Coding : Zed



Flag.png Capture The Flag

CTF is a modification of the original CTF game (see http://worms2d.info/Capture_The_Flag). Instead of destroying the flag, you have to grab it and come back to your base without losing it.

Gameplay

PX CTF's gameplay doesn't have anything to do with the regular CTF. It's based on attack/defense and strategy.

Worms and Respawn

Each team is supposed to have 3 worms.
Question.jpg What is gonna happen if we kill the whole other team ?
Killing the other team won't do anything, since there's a respawn system.
After dying, your worm will respawn on his fort after 2 turns.

Respawn system logic

Let's suppose we have 2 teams, each one with 3 worms.

  • Red team worms are called : Sherlock, Holmes and Watson.
  • Blue team worms are called : Obiwan, Yoda and Skywalker .

Case 1

  • It's Sherlock's turn. Thinking it's a good idea, he attacked Obiwan with a grenade. Sadly, Obiwan was protected with a Magnet and the grenade came back to Sherlock . He died.
  • Obiwan killed Holmes with the Laser.
  • Watson will play 2 turns.
  • Sherlock and Holmes respawn on their fort (but they don't play yet).
  • Yoda plays.
  • Sherlock plays.

Case 2
The game started. Instantly, One of the players left due to a Network Drop.
The team against this player will not really get advantage because the other team will more turns than the other team.
Note that an update of the respawn system will come and the teams will be able to control the worms of the missing players.

Weapons

CTF's weapons panel

CTF has a variety of defense and attack weapons. There is only one weapon panel.

  • Default weapons : Bazooka, Grenades, Fire punch, Prod, Parachute, Petrol, Girder, Shotgun, Uzi and Bungee aren't modified and will work like any regular W:A game.
  • Health : Gives 50 extra HP and cures if the worm is sick.
  • Windnade : Works like a normal Grenade, but is affected by the wind.
  • GravNade : Normal Grenade but more affected by the gravity.
  • Bowling Ball : See http://worms2d.info/Bowling_Ball
  • Friendly Mines : Mines that will only explode if an enemy worm goes near it.
  • Sticky Mine : Mines that are launched and sticked to walls. They have very small radius and damage. 2 shots.
  • Magnet : Attracts or repels magnetic weapons (grenade, bazooka, mines, etc..).
  • Magnetic Missile : Launches a magnets (used to make aiming to a specified place easy for example).
  • Barrel Launcher : Launches a barrel. What else? NESPRESSO
  • Auto-Ballista : Attacks enemy's with arrows. Can easily be destroyed with laser.
  • Smoke Grenade : Especially useful on CTF with FOW. It disorients target for a few rounds.
  • Toxic Grenade : Makes the targets sick.

Question.jpg Is the girder destructable ?
Yes it is, even if the map is not destructible.
Information.png Feel free to change the weapons on this gamemode. But one tip : do not add the Hang Glider and Jump : they're really overpowered on CTF after testing.





Pxwxw.png Wall x Wall

WxW is a modification of WA original WxW (see http://worms2d.info/Wall-X-wall_shopper). Main thing that differs: Walls change color when touched.

Gameplay

Turn every wall from red to green, by touching them. Added px-weapons add a little spicy touch to the game too.



Jumprace.png Jump Race

Jump Race consists of launching your worms with the Jump Weapon to reach the end. You've got the Jump (weapon) which will launch your worm like a Bazooka.




W4d.png Dodge!

Dodge! is racing PX Scheme. It is about dodging projectiles.
Made by Zed.

Gameplay

You need to dodge from various projectiles, using only JetPack!
On the way to the boss ull pass through more than 20 different waves.
Each wave is 10 seconds long.
This is very hard gamemode, its almost impossible to beat in one try without tool-assist.




Project X RR
Jumprace.png Jump Race

Jump Race consists of launching your worms with the Jump Weapon to reach the end. You've got the Jump (weapon) which will launch your worm like a Bazooka.




W4d.png Team Fortress 2

TF2 is 1v1 multiplayer scheme.
20 sec each turn
50 min round timelimit
Destructable map with random barrel placement
1 team vs 1 team (standart).
4 worms each team
Each worm 100 hp max
Each worm has a class. Classes selected automatically at the beginning of the game. Each worm has weapons according to his class.
Made by Zed.

Classes abilities and weapons

All-Classes:
FirePunch - standart
Select Worm - inf (all weapons are infinite)

Captain:
Uzi - Max damage 42
Friendly Mine - standart, but team-sensitive
Parachute - he is the only paratrooper in the team :P
Passive - Healing Aura - its healing teammates around Captain, for 10 hp at the beginning of the turns of his team.
Passive - VIP - if Captain dies, your team will lose..

Soldier:
Bazooka - standart
Grenade - standart
MedPack - healing 25 hp for himself.

Sniper:
Sniper Rifle - 1 shot, 50 dmg, 100% accurate
Aim on reaction - special ability. When Sniper uses it, he is aiming after turn end, trying to catch an enemy. If the enemy will cross invisible line of Sniper's sight, Sniper will make 1 shot at him. The shot is dealing (40 - speed of the target) dmg.
Passive - Laser Sight - provides sniper with excellent precision.

Engineer:
Magnum - 3 shots, 12 dmg each.
TeleNade - teleports Engi at the position of exploding TeleNade.
Blowtorch
Drill
Construct JumpPad (Cost 2 Metal) - Engineer makes a JumpPad, which has 15 hp and increases worm's jump's speed by 70% if the worm is jumping above it. Doesnt end turn.
Construct HoverPad (Cost 2 Metal) - Engineer makes a HoverPad, which has 15 hp and flying in the air. Doesnt end turn.
Construct Sentry (Cost 6 Metal) - Engineer makes a Sentry with 40 hp and 25 dmg per shot. Delay before each shot is 1 second. Please tell me if it's spread is too much.
Construct Disruptor (Cost 4 Metal) - Engineer makes a Image Disruptor with 20 hp, which stops and destroys all enemy projectiles around itself. Can work for 5 turns of the it's team (not including 1st turn).

==About the Metal system==
Each team will get 10 metal at the start. Metal is resourse used by Engineer to build stuff.
You can see number of the metal in the weapon table (for each class). Metal is updating at the start and the end of the turns.
You cant waste metal directly - even if the number in the weapon table will decrease, after updating it will be the same.
If you havent enough metal to build, your worm will just skip his turn.

For MapEditor, ive added MetalSpawnPoints, which will drop Metal Boxes, which can be taken by each worm. Every Metal Box contains 2 metal.
Metal box will respawn after 5 turns after being taken.




W4d.png Defend the base

Dtb is singleplayer base defense scheme.
A mines in the world of Wormland have made the revolt against worms! Youre the last frontier, if you will give up, the Wormland will be conquered and all worms will be enslaved...
Made by Zed.

Gameplay

Mines will attack ur base wave by wave (up to 10 waves).
They can explode you, or your base, so u must shoot and destroy them.
Also some mines have special abilities.
The weapon Fight used to proceed to the next wave.
1 team, 1 worm.




W4d.png Highlander

Highlander is 1v1 multiplayer scheme.
Any number of teams, worms and any scheme settings are allowed.
Code by Zed.

Gameplay

Each worm gets his own weapon and non-weapon item. He only has 1x of each but both items are replenished at the start of each turn.
You also can steal other worm's items by killing them. This way your worm will grow stronger and stronger, until only 1 remains!
There's a lot of different Highlander schemes with different weapons.




Matti's Weapons Scheme

Weapons:

- Homing Bazooka - Homing Holy Hand Grenade - Donkey Armageddon - Homing Meteor - Super Grenade (Walkthrough Walls) - Gas Grenade - Homing Cluster Bomb - Mole Armageddon - Donkey Armageddon - Donkey Strike - Death Strike (Skull from Worms Aramgeddon - Sudden Death) - Dynamite Strike - Banana Strike - Holy Hand Grenade Strike - Arrow Strike - Mortar Strike - Drill Strike - Mad Cow Strike (Fart) - Crate Spy (Always ON!)

Link: Matti Weapons Scheme Update 1