Difference between revisions of "Gamemodes"
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[[#JR|Jump Race]] : Coding : GranPC | [[#JR|Jump Race]] : Coding : GranPC | ||
<br/> | <br/> | ||
− | [[# | + | [[#D!|Dodge!]] : Coding : Zed |
+ | <br/> | ||
+ | [[#TF2|Team Fortress 2]] : Coding : Zed with scripts from Kilburn | ||
+ | <br/> | ||
+ | [[#Dtb|Defend the base]] : Coding : Zed | ||
+ | <br/> | ||
+ | [[#AvM|Alien vs Marines]] : Coding : Zed with scripts from Entuser | ||
+ | <br/> | ||
+ | [[#HL|Highlander]] : Coding : Zed | ||
</div> | </div> | ||
<br/> <br/> | <br/> <br/> | ||
Line 79: | Line 87: | ||
</div><br /> <br/> <br/> | </div><br /> <br/> <br/> | ||
− | <div style="font-size:22px" id=" | + | <div style="font-size:22px" id="D!"> [[File:w4d.png|30px]] '''Dodge!'''</div> |
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;"> | <div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;"> | ||
− | + | Dodge! is racing PX Scheme. It is about dodging projectiles.<br/> | |
− | Made by Zed | + | Made by Zed.<br/> |
==Gameplay== | ==Gameplay== | ||
− | + | You need to dodge from various projectiles, using only JetPack!<br/> | |
− | + | On the way to the boss ull pass through more than 20 different waves.<br/> | |
+ | Each wave is 10 seconds long.<br/> | ||
+ | This is very hard gamemode, its almost impossible to beat in one try without tool-assist.<br/> | ||
− | === | + | </div><br /> <br/> |
− | + | ||
− | + | ||
+ | <div style="font-size:22px" id="WxW">'''Project X RR'''</div> | ||
+ | <div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;"> | ||
+ | [[PX_RR|See this page for PX RR]] | ||
+ | </div> | ||
− | + | <div style="font-size:22px" id="JR"> [[File:jumprace.png|30px]] '''Jump Race'''</div> | |
− | + | <div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;"> | |
+ | Jump Race consists of launching your worms with the Jump Weapon to reach the end. You've got the Jump (weapon) which will launch your worm like a Bazooka. | ||
+ | |||
+ | </div><br /> <br/> <br/> | ||
− | + | <div style="font-size:22px" id="TF2"> [[File:w4d.png|30px]] '''Team Fortress 2'''</div> | |
− | == | + | <div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;"> |
− | + | TF2 is 1v1 multiplayer scheme.<br/> | |
− | + | 20 sec each turn<br/> | |
+ | 50 min round timelimit<br/> | ||
+ | Destructable map with random barrel placement<br/> | ||
+ | 1 team vs 1 team (standart).<br/> | ||
+ | 4 worms each team<br/> | ||
+ | Each worm 100 hp max<br/> | ||
+ | Each worm has a class. Classes selected automatically at the beginning of the game. Each worm has weapons according to his class.<br/> | ||
+ | Made by Zed.<br/> | ||
+ | |||
+ | ==Classes abilities and weapons== | ||
+ | '''All-Classes:'''<br/> | ||
+ | FirePunch - standart<br/> | ||
+ | Select Worm - inf (all weapons are infinite)<br/> | ||
+ | |||
+ | '''Captain:'''<br/> | ||
+ | Uzi - Max damage 42<br/> | ||
+ | Friendly Mine - standart, but team-sensitive<br/> | ||
+ | Parachute - he is the only paratrooper in the team :P<br/> | ||
+ | Passive - Healing Aura - its healing teammates around Captain, for 10 hp at the beginning of the turns of his team.<br/> | ||
+ | Passive - VIP - if Captain dies, your team will lose..<br/> | ||
+ | |||
+ | '''Soldier:'''<br/> | ||
+ | Bazooka - standart<br/> | ||
+ | Grenade - standart<br/> | ||
+ | MedPack - healing 25 hp for himself.<br/> | ||
+ | |||
+ | '''Sniper:'''<br/> | ||
+ | Sniper Rifle - 1 shot, 50 dmg, 100% accurate<br/> | ||
+ | Aim on reaction - special ability. When Sniper uses it, he is aiming after turn end, trying to catch an enemy. If the enemy will cross invisible line of Sniper's sight, Sniper will make 1 shot at him. The shot is dealing (40 - speed of the target) dmg.<br/> | ||
+ | Passive - Laser Sight - provides sniper with excellent precision.<br/> | ||
+ | |||
+ | '''Engineer:'''<br/> | ||
+ | Magnum - 3 shots, 12 dmg each.<br/> | ||
+ | TeleNade - teleports Engi at the position of exploding TeleNade.<br/> | ||
+ | Blowtorch<br/> | ||
+ | Drill<br/> | ||
+ | Construct JumpPad (Cost 2 Metal) - Engineer makes a JumpPad, which has 15 hp and increases worm's jump's speed by 70% if the worm is jumping above it. Doesnt end turn.<br/> | ||
+ | Construct HoverPad (Cost 2 Metal) - Engineer makes a HoverPad, which has 15 hp and flying in the air. Doesnt end turn.<br/> | ||
+ | Construct Sentry (Cost 6 Metal) - Engineer makes a Sentry with 40 hp and 25 dmg per shot. Delay before each shot is 1 second. Please tell me if it's spread is too much.<br/> | ||
+ | Construct Disruptor (Cost 4 Metal) - Engineer makes a Image Disruptor with 20 hp, which stops and destroys all enemy projectiles around itself. Can work for 5 turns of the it's team (not including 1st turn).<br/> | ||
− | + | ==About the Metal system==<br/> | |
− | + | Each team will get 10 metal at the start. Metal is resourse used by Engineer to build stuff.<br/> | |
− | + | You can see number of the metal in the weapon table (for each class). Metal is updating at the start and the end of the turns.<br/> | |
− | + | You cant waste metal directly - even if the number in the weapon table will decrease, after updating it will be the same.<br/> | |
− | + | If you havent enough metal to build, your worm will just skip his turn.<br/> | |
− | |||
− | |||
− | |||
− | |||
− | + | For MapEditor, ive added MetalSpawnPoints, which will drop Metal Boxes, which can be taken by each worm. Every Metal Box contains 2 metal.<br/> | |
− | + | Metal box will respawn after 5 turns after being taken.<br/> | |
− | |||
− | |||
− | |||
− | |||
− | + | </div><br/><br/><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | </div><br /> <br/> | + | <div style="font-size:22px" id="Dtb"> [[File:w4d.png|30px]] '''Defend the base'''</div> |
+ | <div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;"> | ||
+ | Dtb is singleplayer base defense scheme.<br/> | ||
+ | A mines in the world of Wormland have made the revolt against worms! Youre the last frontier, if you will give up, the Wormland will be conquered and all worms will be enslaved...<br/> | ||
+ | Made by Zed.<br/> | ||
+ | |||
+ | ==Gameplay== | ||
+ | Mines will attack ur base wave by wave (up to 10 waves).<br/> | ||
+ | They can explode you, or your base, so u must shoot and destroy them.<br/> | ||
+ | Also some mines have special abilities.<br/> | ||
+ | The weapon Fight used to proceed to the next wave.<br/> | ||
+ | 1 team, 1 worm.<br/> | ||
+ | </div><br/><br/><br/> | ||
− | <div style="font-size:22px" id=" | + | <div style="font-size:22px" id="HL"> [[File:w4d.png|30px]] '''Highlander'''</div> |
<div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;"> | <div class="noprint" style="float:top; border:2px solid black;width:95%;background-color:#fff;padding:6px;"> | ||
− | + | Highlander is 1v1 multiplayer scheme.<br/> | |
− | </ | + | Any number of teams, worms and any scheme settings are allowed.<br/> |
+ | Code by Zed.<br/> | ||
+ | ==Gameplay== | ||
+ | Each worm gets his own weapon and non-weapon item. He only has 1x of each but both items are replenished at the start of each turn.<br/> | ||
+ | You also can steal other worm's items by killing them. This way your worm will grow stronger and stronger, until only 1 remains!<br/> | ||
+ | There's a lot of different Highlander schemes with different weapons.<br/> | ||
+ | </div><br/><br/><br/> | ||
== Matti's Weapons Scheme == | == Matti's Weapons Scheme == |
Revision as of 11:31, 26 September 2013
Project X doesn't only change the game logic to make things easier and better (for example, AFR and CBA rules on Shopper) or create new weapons for various purposes. With PX, you can also create new Schemes, also called Gamemodes, with a logic that wouldn't be possible with the original Worms : Armageddon.
PX comes with 5 different gamemodes. You can find them on the package or download them from The script's page.
You can post your own gamemode here. Just register and edit this page. Do not edit the gamemodes of the other players !
Authors :
Capture The Flag : Coding : Entuser
Wall to Wall : Coding : Ravander ft. Entuser
Jump Race : Coding : GranPC
Dodge! : Coding : Zed
Team Fortress 2 : Coding : Zed with scripts from Kilburn
Defend the base : Coding : Zed
Alien vs Marines : Coding : Zed with scripts from Entuser
Highlander : Coding : Zed
Matti's Weapons Scheme
Weapons:
- Homing Bazooka - Homing Holy Hand Grenade - Donkey Armageddon - Homing Meteor - Super Grenade (Walkthrough Walls) - Gas Grenade - Homing Cluster Bomb - Mole Armageddon - Donkey Armageddon - Donkey Strike - Death Strike (Skull from Worms Aramgeddon - Sudden Death) - Dynamite Strike - Banana Strike - Holy Hand Grenade Strike - Arrow Strike - Mortar Strike - Drill Strike - Mad Cow Strike (Fart) - Crate Spy (Always ON!)