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 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Sun Aug 28, 2016 4:23 pm 
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Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
*big map got 75% less caves.

*New map added, super thin!

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 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Tue Aug 30, 2016 4:21 pm 
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Is it safe to remove Antiglitch? Because its destroying super mole bomb before its timer runs out.

I also have a couple other bugs:

1)SMB big boom, sometimes the mole send worm to space ( because mine spawn inside worm? )
2)SMB does not leave ground when digging, only seen it happen once ( something with detection of "If mole is in air, dont leave dirt )
3)Cant view enemy map after game end ( Magnificent said this, no idea?? worked before he says. )
4)SMB boom before end ( antiglitch removal? )


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 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Wed Aug 31, 2016 1:10 am 
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Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
I don't think your scheme needs antiglitch. It's main function as far as i recall was to 'stop turn if it goes on for too long'.

1) Try spawning mine at 0 0 and moving it in position in the next lines (posx posy)
2) How do u detect if its in the air?

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 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Wed Aug 31, 2016 6:47 pm 
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Joined: Mon Aug 31, 2015 5:28 pm
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Fixed SMB flying out of water and being able to fly trough walls.
Fixed SMB exploding before timer.

I don't care about the no dirt SMB bug, its so uncommon and hard to debug. I detect "if in air" with terrain collision check in front of mole direction. I will increase this value a little, maybe it helps.

btw, It is possible to make moving platforms with add and remove terrain, any ideas how this could make a fun element in scheme?


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 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Wed Sep 14, 2016 7:41 pm 
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Joined: Mon Aug 31, 2015 5:28 pm
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Playing with snow.. and mole does not end turn in your fort.
Some things need to be dealt with before new release.

Question: How to end turn to retreat timer? Help ZED!


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 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Sun Sep 25, 2016 7:14 pm 
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NEW: Baby moles!! They grab crates and explode enemies!


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 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Mon Sep 26, 2016 11:13 pm 
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Updated the friendly moles. Now gains size the more they eat.............


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 Post subject: Re: F.O.W Mole Fort Tactical
PostPosted: Wed Sep 28, 2016 11:03 pm 
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Update !
Many improvements ! :twisted:


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