Hey guys I've played this scheme daily for weeks now, I have a few opinions about the scheme and how we could improve it. I won't be mad if you don't, it's still
awesome!Gaming ethics. Simply: don't say HEY GUYS THAT WORM HAS ALL THE WEAPONS, KILL IT. it's lame. It feels like the players are teaming against you. Remembering for yourself who's strong is part of the fun/strategic, IMO.
Already available weapons: I know Twicken is already thinking about it, but normal skunk with big blast radius feels strange.
Mine launcher that can fail is a fail. this needs to be fixed.
Teleport. Simply: too strong for this scheme. I think it should force end turn. (If changed maybe change the teleport's name for something obvious like "Turn-ending Teleport" ._.
Pogo sheep is funny but I dont know what's the logic behind it... it seems to turn around randomly? I think it has something to do with the land angle, but no one is sure. Makes its use sometimes frustrating.
Weapons that could be added. Wings. Very powerful transport utility, known to have a glitch with hanglider. Meh. I like wings.
Smoke grenade, as a utility.
Telenade, as a utility, could replace teleport perfectly, imo.
PROD
, because **** you.
1 mad cow...
Gameplay. Nothing much to say here except I watched Highlander recently (yes, the movie) and I think some sort of automatic lightning strike could be cool if you eliminate a worm, something with or without fail chance and give it little hp, 10-15. For instance the lightning could travel like a patsy does from dead worm to the killer worm... Just an idea
Well of course this scheme NEEDS to stay FFA. some like KTL in hysteria, it sucks big time.
Finally, there could be an automatic message in the chatbox at the beginning, stating how the scheme works, version of the scheme, and the "don't be lame" warning thing, etc.
I lied, there's something else. There should be a version of highlander with only the classic weapons.
Ok small edit just to tell version 1.4 is really buggy and doesnt work properly.