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 Post subject: Kill the King 6.7! Update 2016/11/05
PostPosted: Fri Aug 08, 2014 12:46 pm 
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Joined: Sun Nov 25, 2012 7:14 pm
Posts: 21
Kill the King with PX 6.7

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[F6] weaps not ends turn!
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Now with no delay between players taking control - turn begins immediately.
This did for someone unable to cheat anymore with 00:00:00 time and infinite shots :idea:
+1 minute additional attack time scheme (for BIG maps or 3vs3 game or something else...)

KTK maps with timers and destruction percent:

Almost all ktk maps(68) with bugfixes. Update 10\1\2016


Last edited by reituz on Wed May 11, 2016 5:35 pm, edited 1 time in total.

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 Post subject: Re: Kill the King 6.6! Update 2016
PostPosted: Sat Jan 30, 2016 4:16 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Hmmm I like retreat time, it has good tactical use. Probably the time should keep running during retreat time to fix abusing retreat time.

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