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 Post subject: Cluster Granny
PostPosted: Fri Sep 18, 2015 12:22 pm 
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Joined: Wed Sep 09, 2015 2:15 pm
Posts: 43
So i've made a cluster granny that works similar to how StepS made the trollface launcher.

The granny initially bounces around like the trollface, causing explosions, before exploding into cluster of 15 further grannies. This all works fine, no issues so far.

The issue I am having however, is that the clusters appear to be ignoring damage settings I put onto them. 15 Grannies flying around the place at 30 damage was too insane (if not hilarious), so I decided to put it to 10 damage, and then reduced to 5. Judging by the explosion sizes however, and the appearance of the landscape on various testing, it is not doing 5 damage per explosion, appears more around 40 in terms of hole size.

There is no randomness in the damage, and I've trust the cluster explosion unknown settings on 0-50 (time consuming >_>)

So i've come here as my last resort in the hopes someone can advise me what I'm doing wrong. I've added a picture of the current settings... not quite ready to release this terrible scheme upon the public for scrutiny yet.


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 Post subject: Re: Cluster Granny
PostPosted: Sat Sep 19, 2015 1:40 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
what are your bounce settings for clusters?


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 Post subject: Re: Cluster Granny
PostPosted: Sat Sep 19, 2015 6:29 pm 
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Joined: Wed Sep 09, 2015 2:15 pm
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Curtis wrote:
what are your bounce settings for clusters?


You sir, have made me face palm against my own stupidity once more :) I totally forgot bounce had a damage setting in there. I'll change those up now and report back if any problems :)

Thank you!


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