Project X Forums



It is currently Tue Jul 27, 2021 6:35 am

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Kill the King 6.7! Update 2016/11/05
PostPosted: Fri Aug 08, 2014 12:46 pm 
Offline
User avatar

Joined: Sun Nov 25, 2012 7:14 pm
Posts: 21
Kill the King with PX 6.7

Image
[F6] weaps not ends turn!
Download Scheme
Now with no delay between players taking control - turn begins immediately.
This did for someone unable to cheat anymore with 00:00:00 time and infinite shots :idea:
+1 minute additional attack time scheme (for BIG maps or 3vs3 game or something else...)

KTK maps with timers and destruction percent:

Almost all ktk maps(68) with bugfixes. Update 10\1\2016


Last edited by reituz on Wed May 11, 2016 5:35 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Kill the King 6.6! Update 2016
PostPosted: Sat Jan 30, 2016 4:16 pm 
Offline

Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Hmmm I like retreat time, it has good tactical use. Probably the time should keep running during retreat time to fix abusing retreat time.

_________________
http://twitch.tv/wormsdotam | http://worms.am/hl | http://worms.am/zombieshopper | http://worms.am/golf | http://worms.am/holywar


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Skin by Lucas Kane