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F.O.W Mole Fort Tactical
http://px.worms2d.info/forum/viewtopic.php?f=12&t=2083
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Author:  Magnificent [ Wed Aug 24, 2016 5:41 pm ]
Post subject:  Re: F.O.W Mole Fort Tactical

Hi. Your scheme and maps conflicted with first version. Darkness2016.pxl redeclared in darkness.pxl. I like old lanterns (which without circuits). Can you make new scheme at least for me with old lanterns and these changes:
1) Exclude utilities in crates like jetpack, 2x damage, lg, fw and lanterns; Also exclude smoke grenades in crates (cause using it makes too much brakes in the game like and lanterns if you use more than 8 lanterns).
2) Weaps kit in a start game. Your present set with these changes:
- lg, fw - 3 pcs, lantern - 4 pcs., tele arrow - 1 pcs., far sight - 4 pcs, super mario - 2 pcs (in crates - 1).
- exclude: grenade, select worm.

Author:  Resurrection [ Wed Aug 24, 2016 8:22 pm ]
Post subject:  Re: F.O.W Mole Fort Tactical

Magnificent wrote:
Hi. Your scheme and maps conflicted with first version. Darkness2016.pxl redeclared in darkness.pxl. I like old lanterns (which without circuits). Can you make new scheme at least for me with old lanterns and these changes:
1) Exclude utilities in crates like jetpack, 2x damage, lg, fw and lanterns; Also exclude smoke grenades in crates (cause using it makes too much brakes in the game like and lanterns if you use more than 8 lanterns).
2) Weaps kit in a start game. Your present set with these changes:
- lg, fw - 3 pcs, lantern - 4 pcs., tele arrow - 1 pcs., far sight - 4 pcs, super mario - 2 pcs (in crates - 1).
- exclude: grenade, select worm.


Have you tried latest version of the scheme and also try reload map (right click map and load a new). Maps have library-includes in them which might be outdated.
I took your advice from when we played earlier and made the torch outer circle the correct size and its now barely visible.
It sounds like you are playing an old version of this scheme because i removed smoke mine ages ago. You will probably like the new version better! Try the big map with caves :)

Author:  Magnificent [ Wed Aug 24, 2016 9:26 pm ]
Post subject:  Re: F.O.W Mole Fort Tactical

no no, with caves its a not mole game already. Better make a new good mole fort map and increase the distance between forts (equal 3-5 girders). And make a scheme with my changes please.

Author:  Resurrection [ Wed Aug 24, 2016 10:28 pm ]
Post subject:  Re: F.O.W Mole Fort Tactical

There will be options to choose if you want caves or no caves soon. And yes.. The caves are a bit too big and too many.

Trying out to make the clouds re-generate each turn now. :D Its almost as if they are real clouds! If you stand on cloud... you might plop..

Edit: Updated with "volatile clouds"

Edit: Now color spawning issue is fixed.

Author:  Zed [ Thu Aug 25, 2016 2:48 am ]
Post subject:  Re: F.O.W Mole Fort Tactical

Actually I think InvisLanterns are fine with only t1 and t2, because it checks if the color is the same... So you only need to fix spawning, which would be best done by checking if the color is the same as well. Sentry guns i think will work fine too.

Something in new spawner, like:

if team is not 1 or 2 -> check if color is the same as t1 -> if yes spawn there -> if not spawn over there

Author:  Magnificent [ Thu Aug 25, 2016 6:00 am ]
Post subject:  Re: F.O.W Mole Fort Tactical

So you make a scheme for me with my changes?

Author:  Resurrection [ Thu Aug 25, 2016 5:09 pm ]
Post subject:  Re: F.O.W Mole Fort Tactical

I fixed the team color issue! I have no idea why it happened but i threw a lot of if-exceptions in all libraries and did it by trail and error, had to edit sentrys, lanterns and spawner :)

Author:  Resurrection [ Fri Aug 26, 2016 2:46 pm ]
Post subject:  Re: F.O.W Mole Fort Tactical

Clouds are less dense. Easier to invade from below so its not just a giant fluffy wall blocking anymore.
Minimum 2 sentry's spawn. Up to 4. very rare occurrence)

Author:  Magnificent [ Fri Aug 26, 2016 4:11 pm ]
Post subject:  Re: F.O.W Mole Fort Tactical

So are you make a scheme for me with my changes?

Author:  Magnificent [ Fri Aug 26, 2016 7:09 pm ]
Post subject:  Re: F.O.W Mole Fort Tactical

magic mole

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