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RPG Wars http://px.worms2d.info/forum/viewtopic.php?f=12&t=2085 |
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Author: | Zed [ Wed Aug 03, 2016 10:02 am ] | ||
Post subject: | RPG Wars | ||
I had a hard time testing it, but I'm gonna post it anyway, because all that's left to add is some nice graphics for some abilities (and more maps). RPG Wars - Class based 1v1 scheme. Story: Local king has decided to hire a band of adventurers to eliminate the enemy king. After the enemy king heard of it, he decided to do the same. 25timer, custom destructable maps (currently 2 maps made by me). Spawn in the rooms with throne. SWAT is ON. Press TAB to Switch worms any time. 5 worms each team. Kill enemy king to win the game. All Classes Kick - Weapon - creates a small hole in the ground. Deals no damage. King - 150 Max Hp Longsword - Weapon - 50 damage Employer - Passive - Team loses once King is dead Knight - 125 Max Hp Battle Axe - Weapon - 60 Damage, destroys landscape in front Armor - Passive - 5 damage reduction per attack Heavyweight - Passive - More affected by gravity. Siege Ladder - Weapon - Creates Siege Ladder object that all worms can use to climb (arrow keys). Only 1 can exist per knight (old one gets removed). Ranger - 100 Max Hp Longbow - Weapon - 25 Damage, 2 shots. Agile - Passive - Air Control while in the air (arrow keys). Lightweight - Passive - Less affected by gravity. Sprint - Passive - Walking speed is doubled. Mage - 75 Max Hp Concentrate - Weapon - Adds Spells to the weapon list, decreases remaining turn timer by 5 seconds. Fireball Spell - Spell - 50 damage, variable power, ranged attack spell. Healing Spell - Spell - shoots healing ball, fixed power, +40HP, target adjacent surfaces to heal self. Non-AOE. Can't heal over max hp. Dimensional Door - Spell - teleportation spell, allows teleportation within direct line of sight. Medium range. Rogue - 100 Max Hp Dagger - Weapon - 25 damage. Climb - Utility - allows climbing upon walls or ceilings. Does not end turn. Worm should face wall he wants to climb. Sneak - Passive - permanent invisibility, unless enemy worms can see him: facing him and direct line of sight exists between spotter and rogue. Backstab - Passive - rogue deals triple damage (75) if he was not seen this turn. Spritebuilder lib by Pyroman. Thx to Curtis for helping me with invisible arrows, sprites and with testing =) Post suggestions and replays. I might add a video with gameplay demonstration. Find me on wormnet (AG) for a test game. v34 - i got sick from climb failing me and made it impossible to bounce of objects while using it. Made outer walls for map 2 thinner. v35 - fixed crashes when climbing and touching walls...
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