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 Post subject: Wing Race
PostPosted: Wed Oct 12, 2011 7:18 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
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This is the racing scheme, using the Wings weapon which was introduced in version 4.0 of my PX weapons. Map for the scheme should be cavern (to prevent shortcuts) without left, bottom and right borders (useful to make traps as open holes outside in the places where you gain a big acceleration :P )

PS: if you notice some choppy lines in the bottom of flying sprite, then this is a PX bug, and not my sprite's issue. I hope Entuser will fix it one day.


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Last edited by StepS on Thu Nov 01, 2012 2:58 pm, edited 2 times in total.
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 Post subject: Re: Wing Race
PostPosted: Sat Oct 22, 2011 12:41 am 
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Joined: Tue Oct 04, 2011 2:44 pm
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nice man, its good to see some additions to px.

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 Post subject: Re: Wing Race
PostPosted: Sat Oct 22, 2011 4:12 pm 
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Twicken wrote:
nice man, its good to see some additions to px.

Yes, however it would be nice if someone makes a specific map for wing race :roll:


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 Post subject: Re: Wing Race
PostPosted: Wed Dec 07, 2011 11:56 pm 
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StepS wrote:
Yes, however it would be nice if someone makes a specific map for wing race :roll:

I second that. The ideal map would be somewhat like Jetpack Race map with more open space and straighter path due to harder control on acceleration and decceleration compare to Jetpack.

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