I've made a little
Parkour scheme.
Its a Race scheme. I've added to worm some jump-based abilities, that you need to use in race.
Jump-Abilities:Wall-Jump (Key to use: ENTER)If the wall is close enough, the worm will make an additional jump in the air.
Bunny-Hop (BACKSPACE)If the floor is close, the worm will make another jump with additional X speed. Can be used only while sliding.
Slide (SPACE)Worm getting "Slide" state, allowing him to increase and keep SpX for some time.
If the worm used Slide while sliding, he will get Flying state, that allows him to stop upon connecting with ground.
At the start of ur turn you can read KeyHints in the chat, to remember what keys are doing what.
Round time: 50 min
Turn time: 20 sec
Indi map.
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I've made three maps so far.
Any help with maps is appreciated (you can either post them here or drop here links on WMDB maps for this mode.)
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Replay with playthrough of my map is in the post below.
Attachment has pxscheme, libs and map.
Post bugs, maps, and suggestions... And replays
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Updates.Update: Added new map, ParkCity2. Harder than 1st ParkourCity, but doable.
Update: Added new map, ParkourCity3. This map is more detailed than previous.
Update: Fixed WallJump. Now its not so powerful, because i've added a 15 frames delay between uses.
Update: Made worms able to walk through each other.